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Indis ormand (talk | contribs) m →Fitting |
Dama arishe (talk | contribs) m Changes skill to use {{sk}}. |
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==Skills== | ==Skills== | ||
{{sk|Sensor Linking}} is the primary skill of the Damper. Train it initially to III and get some experience under your belt. If this is your preferred method of Ewar then get it to IV, to fit Tech 2 Dampeners. Each level of skill reduces the cap consumption of damps by 5%, and just like any energy weapon boat, cap is life. Not just for yourself, but potentially even for your ''entire fleet''. The more you can damp for longer, the greater chance is there for you to break/damp an enemy logi/cap chain - which could swing the tide of an entire engagement. | |||
{{sk|Jury Rigging|III}} and {{sk|Electronics Superiority Rigging|I}} will also let you fit the Particle Dispersion Projector rig, which increases the optimal range of your damps. Letting you stand off even further from the enemy while still landing your damps 100%. This will of course mean you also need {{sk|Long Range Targeting|V}} in addition to fitting a Signal Amplifier - which requires {{sk|Electronics Upgrades}} Getting this to V means you can fit the T2 version, even further increasing your locking range. | |||
{{sk|CPU Management|V}} is a double must for pursuing the Ewar path and a primary core fitting skill. Get this as soon as possible. | |||
The dedicated (or at least very frequent) Celestis pilot may also wish to train | The dedicated (or at least very frequent) Celestis pilot may also wish to train {{sk|Signal Suppression}} which increases the effectiveness of scan resolution and target dampening by 5% per level. Coupled with the Inverted Signal Field Projector series of Electronic Superiority rigs (another 5% added effectiveness of fitted damps), this can potentially reduce the targeted ship's scan resolution or targeting range to the point of complete ineffectiveness. | ||
==Fitting== | ==Fitting== | ||