More actions
m Updated from template; Stats are still incorrect |
m Updated from template for Proteus |
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| powergrid=900 MW | | powergrid=900 MW | ||
| cpu=380 tf | | cpu=380 tf | ||
| capacitor=1, | | capacitor=1,470 GJ | ||
| highs=5 | | highs=5 | ||
| turrets=2 | | turrets=2 | ||
| Line 32: | Line 32: | ||
| dronebay=150 m³ | | dronebay=150 m³ | ||
| bandwidth=50 Mbit/sec | | bandwidth=50 Mbit/sec | ||
| info=Name: Curse<br>Hull: Arbitrator<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | | info=Name: Curse<br>Hull: Arbitrator<br>Role: Combat Recon Ship<br><br>Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.<br><br>Developer: Khanid Innovation<br><br>In addition to robust electronics systems, the Khanid Kingdom''s ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | ||
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>40% bonus to Energy Vampire and Energy Neutralizer transfer range<br>20% bonus to Energy Vampire and Energy Neutralizer transfer amount<br><b>Role Bonus:</b><br>• Cannot be detected by directional scanners<br> | | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>40% bonus to Energy Vampire and Energy Neutralizer transfer range<br>20% bonus to Energy Vampire and Energy Neutralizer transfer amount<br><b>Role Bonus:</b><br>• Cannot be detected by directional scanners<br> | ||
| structurehp= | | structurehp=1,075 HP | ||
| shieldhp=1, | | shieldhp=1,210 HP | ||
| shieldem=0 | | shieldem=0 | ||
| shieldexp=81.25 | | shieldexp=81.25 | ||
| shieldkin=62.5 | | shieldkin=62.5 | ||
| shieldtherm=20 | | shieldtherm=20 | ||
| armorhp=1, | | armorhp=1,650 HP | ||
| armorem=50 | | armorem=50 | ||
| armorexp=70 | | armorexp=70 | ||
| armorkin=53.125 | | armorkin=53.125 | ||
| armortherm=35 | | armortherm=35 | ||
| maxvelocity= | | maxvelocity=205 m/sec | ||
| inertia=0. | | inertia=0.61 | ||
| warpspeed=3.3 AU/s | | warpspeed=3.3 AU/s | ||
| warptime= | | warptime=9.99 s | ||
| targetrange=130.00 km | | targetrange=130.00 km | ||
| sigradius= | | sigradius=145 m | ||
| maxlockedtargets=10 | | maxlockedtargets=10 | ||
| sensortype=RADAR | | sensortype=RADAR | ||