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Line 91: |
Line 91: |
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| ==Fitting== | | ==Fitting== |
− | {{ShipFitting|
| + | For more info on fittings, please go [[Armageddon/Fittings|here]] |
− | ship=Armageddon|
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− | shipTypeID=643|
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− | fitName=PvE Brawler|
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− | fitID=PvE-Brawler|
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− | high1name=Dual Modulated Heavy Energy Beam I|
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− | high1typeID=7047|
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− | high2name=Dual Modulated Heavy Energy Beam I|
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− | high2typeID=7047|
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− | high3name=Dual Modulated Heavy Energy Beam I|
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− | high3typeID=7047|
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− | high4name=Dual Modulated Heavy Energy Beam I|
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− | high4typeID=7047|
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− | high5name=Dual Modulated Heavy Energy Beam I|
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− | high5typeID=7047|
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− | high6name=Heavy Diminishing Power System Drain I|
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− | high6typeID=16503|
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− | high7name=Heavy Diminishing Power System Drain I|
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− | high7typeID=16503|
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− | mid1name=Experimental 100MN Afterburner I|
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− | mid1typeID=5955|
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− | mid2name=Cap Recharger II|
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− | mid2typeID=2032|
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− | mid3name=Cap Recharger II|
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− | mid3typeID=2032|
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− | mid4name=Cap Recharger II|
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− | mid4typeID=2032|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=Drone Damage Amplifier II|
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− | low2typeID=4405|
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− | low3name=1600mm Reinforced Steel Plates II|
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− | low3typeID=20353|
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− | low4name=Large Armor Repairer II|
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− | low4typeID=3540|
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− | low5name=Energized Adaptive Nano Membrane II|
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− | low5typeID=11269|
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− | low6name=Energized Adaptive Nano Membrane II|
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− | low6typeID=11269|
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− | low7name=Energized Explosive Membrane II|
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− | low7typeID=11229|
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− | drone1name=Ogre I x5|
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− | drone1typeID=2444|
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− | drone2name=Garde I x5|
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− | drone2typeID=23561|
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− | drone3name=Hammerhead II x5|
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− | drone3typeID=2185|
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− | drone4name=Hobgoblin II x5|
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− | drone4typeID=2456|
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− | drone5name=open|
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− | charge1name=Multifrequency L x5|
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− | charge1typeID=262|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Large Auxiliary Nano Pump I|
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− | rig1typeID=25896|
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− | rig2name=Large Auxiliary Nano Pump I|
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− | rig2typeID=25896|
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− | rig3name=Large Capacitor Control Circuit I|
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− | rig3typeID=25948|
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− | difficulty=0|
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− | warsop=A|
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− | warsopReason=|
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− | version=RUBI 1.0|
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− | shipDNA=643:7047;5:16503;2:2032;3:5955;1:2048;1:3540;1:4405;1:11229;1:11269;2:20353;1:25896;2:25948;1:2185;5:2444;5:2456;5:23561;5:262;5::|
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− | skills=|
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− | notes=Basic brawling fit</li><li>Solid armor tank, reps up to 350 damage/s</li><li>Cap stable only when able to leech cap.</li><li>Use the AB to get into brawling range or sentries to draw aggro and shoot ships which stay at a distance. </li><li>At close range heavy drones can be recalled quite quickly so that they won't take too much damage when aggroed.</li><li>Use armor maintenance bots to repair damaged drones when not under attack}}{{ShipFitting|
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− | ship=Armageddon|
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− | shipTypeID=643|
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− | fitName=Neut Single Plate|
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− | fitID=Neut-1-plate|
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− | high1name=Heavy Unstable Power Fluctuator I|
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− | high1typeID=16479|
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− | high2name=Heavy Unstable Power Fluctuator I|
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− | high2typeID=16479|
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− | high3name=Heavy Unstable Power Fluctuator I|
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− | high3typeID=16479|
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− | high4name=Heavy Unstable Power Fluctuator I|
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− | high4typeID=16479|
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− | high5name=Heavy Unstable Power Fluctuator I|
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− | high5typeID=16479|
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− | high6name=Heavy Unstable Power Fluctuator I|
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− | high6typeID=16479|
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− | high7name=Drone Link Augmentor II|
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− | high7typeID=24427|
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− | mid1name=Large Micro Jump Drive|
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− | mid1typeID=4383|
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− | mid2name=Omnidirectional Tracking Link II|
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− | mid2typeID=24438|
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− | mid3name=Heavy Capacitor Booster II|
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− | mid3typeID=3578|
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− | mid4name=Sensor Booster II|
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− | mid4typeID=1952|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=1600mm Reinforced Steel Plates II|
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− | low2typeID=20353|
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− | low3name=Energized Adaptive Nano Membrane II|
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− | low3typeID=11269|
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− | low4name=Energized Adaptive Nano Membrane II|
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− | low4typeID=11269|
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− | low5name=Energized Explosive Membrane II|
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− | low5typeID=11229|
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− | low6name=Drone Damage Amplifier II|
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− | low6typeID=4405|
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− | low7name=Drone Damage Amplifier II|
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− | low7typeID=4405|
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− | drone1name=Garde II x5|
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− | drone1typeID=28211|
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− | drone2name=Warrior II x5|
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− | drone2typeID=2488|
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− | drone3name=Hammerhead II x5|
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− | drone3typeID=2185|
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− | drone4name=Vespa EC-600 x5|
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− | drone4typeID=23705|
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− | drone5name=Bouncer II x5|
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− | drone5typeID=28215|
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− | charge1name=Navy Cap Booster 800 x1|
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− | charge1typeID=32014|
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− | charge2name=Targeting Range Script x1|
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− | charge2typeID=29009|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Large Sentry Damage Augmentor I|
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− | rig1typeID=25920|
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− | rig2name=Large Anti-Kinetic Pump I|
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− | rig2typeID=25890|
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− | rig3name=Large Trimark Armor Pump I|
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− | rig3typeID=25894|
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− | difficulty=2|
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− | warsop=A|
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− | warsopReason=|
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− | version=RUBI 1.0|
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− | shipDNA=643:16479;6:24427;1:1952;1:3578;1:4383;1:24438;1:2048;1:4405;2:11229;1:11269;2:20353;1:25890;1:25894;1:25920;1:2185;5:2488;5:23705;5:28211;5:28215;5:29009;1:32014;1::|
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− | skills=|
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− | notes=A neuting fit which has one 1600 mm and well rounded resist profile around 70%</li><li>As fitted, with all skills at V and before boost, this ship has 107 K EHP, flies at 114 m/s and align in 13.1 s. Cap last for about 9 min (with MJD off), as long as you don't run out of cap charges.</li><li>Damage varies between 702 dps at 38 + 12 km with Garde II to 178 dps with Warrior II. Can snipe at up to 84 km</li><li>Will neut 150 cap units per s at 37.8 km}}{{ShipFitting|
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− | ship=Armageddon|
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− | shipTypeID=643|
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− | fitName=Neut Double Plate|
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− | fitID=Neut-2-plates|
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− | high1name=Drone Link Augmentor II|
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− | high1typeID=24427|
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− | high2name=Drone Link Augmentor II|
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− | high2typeID=24427|
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− | high3name=Heavy Unstable Power Fluctuator I|
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− | high3typeID=16479|
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− | high4name=Heavy Unstable Power Fluctuator I|
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− | high4typeID=16479|
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− | high5name=Heavy Unstable Power Fluctuator I|
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− | high5typeID=16479|
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− | high6name=Heavy Unstable Power Fluctuator I|
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− | high6typeID=16479|
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− | high7name=Heavy Unstable Power Fluctuator I|
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− | high7typeID=16479|
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− | mid1name=Prototype 100MN Microwarpdrive I|
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− | mid1typeID=5945|
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− | mid2name=Sensor Booster II|
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− | mid2typeID=1952|
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− | mid3name=Heavy Capacitor Booster II|
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− | mid3typeID=3578|
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− | mid4name=Omnidirectional Tracking Link II|
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− | mid4typeID=24438|
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− | low1name=Damage Control II|
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− | low1typeID=2048|
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− | low2name=1600mm Reinforced Steel Plates II|
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− | low2typeID=20353|
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− | low3name=1600mm Reinforced Steel Plates II|
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− | low3typeID=20353|
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− | low4name=Energized Adaptive Nano Membrane II|
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− | low4typeID=11269|
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− | low5name=Energized Adaptive Nano Membrane II|
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− | low5typeID=11269|
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− | low6name=Drone Damage Amplifier II|
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− | low6typeID=4405|
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− | low7name=Drone Damage Amplifier II|
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− | low7typeID=4405|
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− | drone1name=Garde II x5|
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− | drone1typeID=28211|
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− | drone2name=Curator II x5|
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− | drone2typeID=28213|
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− | drone3name=Warrior II x10|
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− | drone3typeID=2488|
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− | drone4name=Hammerhead II x5|
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− | drone4typeID=2185|
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− | drone5name=Hornet EC-300 x5|
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− | drone5typeID=23707|
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− | charge1name=Navy Cap Booster 800 x1|
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− | charge1typeID=32014|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Large Egress Port Maximizer I|
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− | rig1typeID=25950|
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− | rig2name=Large Trimark Armor Pump I|
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− | rig2typeID=25894|
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− | rig3name=Large Trimark Armor Pump I|
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− | rig3typeID=25894|
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− | difficulty=2|
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− | warsop=A|
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− | warsopReason=|
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− | version=RUBI 1.0|
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− | shipDNA=643:16479;5:24427;2:1952;1:3578;1:5945;1:24438;1:2048;1:4405;2:11269;2:20353;2:25894;2:25950;1:2185;5:2488;10:23707;5:28211;5:28213;5:32014;1::|
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− | skills=|
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− | notes=A variation on the fit above with two 1600 mm. Resists are however lower, making it more difficult to keep up with logi even if the overall EHP is much higher.</li><li>As fitted, with all skills at V and before boost, this ship has 127 K EHP, flies at 776 m/s (1107 m/s with MWD overheated) and align in 19.6 s (13.5 s with MWD off). Cap last for about 2 min with MWD on, and is stable witht he MWD off.</li><li>Damage varies between 664 dps at 38 + 12 km with Garde II to 178 dps with Warrior II. Can snipe at up to 105 km.</li><li>Will neut 125 cap units per s at 37.8 km}}
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− | ==Fleet Up Fittings==
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− | <wikifit>643</wikifit>
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| ==Tactics== | | ==Tactics== |
High Amount of High Slots
HIGHLIGHTS
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Development The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
SHIP BONUSES
Amarr Battleship bonuses (per skill level): 10% bonus to Drone hitpoints and damage 10% bonus to Energy Vampire and Energy Neutralizer transfer range
Required Skills
Training Time what's this?3d 20h 55m 10s
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Grouping
▪ Variations Armageddon Imperial Issue
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High Amount of High Slots High Amount of Low Slots
21,000 MW 550 tf
94 m/sec
600 m³
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,Bhaalgorn
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High Amount of High Slots High Amount of Low Slots
18,400 MW 588 tf
101 m/sec
845 m³
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,Redeemer
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High Amount of High Slots High Amount of Low Slots
17,000 MW 505 tf
117 m/sec
800 m³
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,Armageddon Navy Issue
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High Amount of High Slots High Amount of Low Slots
16,000 MW 560 tf
105 m/sec
875 m³
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Ship Attributes
Fittings |
High 7
Launchers 5
Turrets 5
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 18.96 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 125 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 8,000 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 8,500 HP
Armor Resistances
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Shields |
Shield Capacity 6,800 HP
Shield Resistances
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Summary
The Armageddon is one of the two battleship drone carriers, with a bonus to drone damage, drone hit points and energy neutralizer range. It has the 125mb bandwidth required to field a full flight of heavy or sentry drones (something not unique among T1 battleships) and a 375m3 drone bay large enough to carry several flights of heavies, sentries, mediums and/or lights. With its 4 mid slots and 7 low slots the Armageddon is normally armor tanked. Opposed to the Dominix, the Armageddon lacks bonuses to drone optimal range and tracking and is therefore not suited to a pure damage role.
Like the Dragoon and Curse, the Armageddon has bonuses to energy neutraliser range (not amount), allowing it to apply capacitor warfare to outwards of 30km with Amarr Battleship V.
Skills
Further information about additional or recommended skills to pilot Armageddon for a specific or its common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Armageddon roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.
In comparison to the other T1 battleship commonly used for neuting, the Dominix, the Armageddon gets a 50% range bonus to neuts but loses the drone range and tracking bonuses. A neuting Armaggedon will therefore not be as efficient at applying its DPS, and will has more difficulty killing small stuff. This is balanced by the higher number of high slots and increased powergrid which makes it possible to easily field 4, 5 6 or even 7 neuts, which combined with gives the Armageddon the longest range of T1 neuting battleships. The Abaddon is also a popular choice for neuting. While it is not range bonused, its additional high gives it more neuting power which can be more important (particularly against a Capital Ship where range is often not an issue due to enemy's lack of mobility). The Abaddon also receives a tanking bonus helping survivability.
The Armageddon gets 4 mid slots, compared to the Dominix 5, which means that difficult choices must be made. A prop mod and a heavy capacitor booster will almost always be used. It is very useful for at least one member of your fleet to fit a ship scanner so that you can view your enemy's cap level. If you wish to fulfill a DPS role then an omnidirectional tracking link is also recommended to improve the tracking of your sentry drones (which is normally quite low). Other popular midslot modules include remote ECCM (normally placed onto a friendly logi), or a 2nd cap booster (which can allow you to operate without a permanent incoming ET from a Guardian or Basilisk).
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