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Armageddon: Difference between revisions

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Moved fittings from the ship page to fittings page
Line 91: Line 91:


==Fitting==
==Fitting==
{{ShipFitting|
For more info on fittings, please go [[Armageddon/Fittings|here]]
ship=Armageddon|
shipTypeID=643|
fitName=PvE Brawler|
fitID=PvE-Brawler|
high1name=Dual Modulated Heavy Energy Beam I|
high1typeID=7047|
high2name=Dual Modulated Heavy Energy Beam I|
high2typeID=7047|
high3name=Dual Modulated Heavy Energy Beam I|
high3typeID=7047|
high4name=Dual Modulated Heavy Energy Beam I|
high4typeID=7047|
high5name=Dual Modulated Heavy Energy Beam I|
high5typeID=7047|
high6name=Heavy Diminishing Power System Drain I|
high6typeID=16503|
high7name=Heavy Diminishing Power System Drain I|
high7typeID=16503|
mid1name=Experimental 100MN Afterburner I|
mid1typeID=5955|
mid2name=Cap Recharger II|
mid2typeID=2032|
mid3name=Cap Recharger II|
mid3typeID=2032|
mid4name=Cap Recharger II|
mid4typeID=2032|
low1name=Damage Control II|
low1typeID=2048|
low2name=Drone Damage Amplifier II|
low2typeID=4405|
low3name=1600mm Reinforced Steel Plates II|
low3typeID=20353|
low4name=Large Armor Repairer II|
low4typeID=3540|
low5name=Energized Adaptive Nano Membrane II|
low5typeID=11269|
low6name=Energized Adaptive Nano Membrane II|
low6typeID=11269|
low7name=Energized Explosive Membrane II|
low7typeID=11229|
drone1name=Ogre I x5|
drone1typeID=2444|
drone2name=Garde I x5|
drone2typeID=23561|
drone3name=Hammerhead II x5|
drone3typeID=2185|
drone4name=Hobgoblin II x5|
drone4typeID=2456|
drone5name=open|
charge1name=Multifrequency L x5|
charge1typeID=262|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Auxiliary Nano Pump I|
rig1typeID=25896|
rig2name=Large Auxiliary Nano Pump I|
rig2typeID=25896|
rig3name=Large Capacitor Control Circuit I|
rig3typeID=25948|
difficulty=0|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=643:7047;5:16503;2:2032;3:5955;1:2048;1:3540;1:4405;1:11229;1:11269;2:20353;1:25896;2:25948;1:2185;5:2444;5:2456;5:23561;5:262;5::|
skills=|
notes=Basic brawling fit</li><li>Solid armor tank, reps up to 350 damage/s</li><li>Cap stable only when able to leech cap.</li><li>Use the AB to get into brawling range or sentries to draw aggro and shoot ships which stay at a distance. </li><li>At close range heavy drones can be recalled quite quickly so that they won't take too much damage when aggroed.</li><li>Use armor maintenance bots to repair damaged drones when not under attack}}{{ShipFitting|
ship=Armageddon|
shipTypeID=643|
fitName=Neut Single Plate|
fitID=Neut-1-plate|
high1name=Heavy Unstable Power Fluctuator I|
high1typeID=16479|
high2name=Heavy Unstable Power Fluctuator I|
high2typeID=16479|
high3name=Heavy Unstable Power Fluctuator I|
high3typeID=16479|
high4name=Heavy Unstable Power Fluctuator I|
high4typeID=16479|
high5name=Heavy Unstable Power Fluctuator I|
high5typeID=16479|
high6name=Heavy Unstable Power Fluctuator I|
high6typeID=16479|
high7name=Drone Link Augmentor II|
high7typeID=24427|
mid1name=Large Micro Jump Drive|
mid1typeID=4383|
mid2name=Omnidirectional Tracking Link II|
mid2typeID=24438|
mid3name=Heavy Capacitor Booster II|
mid3typeID=3578|
mid4name=Sensor Booster II|
mid4typeID=1952|
low1name=Damage Control II|
low1typeID=2048|
low2name=1600mm Reinforced Steel Plates II|
low2typeID=20353|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Energized Explosive Membrane II|
low5typeID=11229|
low6name=Drone Damage Amplifier II|
low6typeID=4405|
low7name=Drone Damage Amplifier II|
low7typeID=4405|
drone1name=Garde II x5|
drone1typeID=28211|
drone2name=Warrior II x5|
drone2typeID=2488|
drone3name=Hammerhead II x5|
drone3typeID=2185|
drone4name=Vespa EC-600 x5|
drone4typeID=23705|
drone5name=Bouncer II x5|
drone5typeID=28215|
charge1name=Navy Cap Booster 800 x1|
charge1typeID=32014|
charge2name=Targeting Range Script x1|
charge2typeID=29009|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Sentry Damage Augmentor I|
rig1typeID=25920|
rig2name=Large Anti-Kinetic Pump I|
rig2typeID=25890|
rig3name=Large Trimark Armor Pump I|
rig3typeID=25894|
difficulty=2|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=643:16479;6:24427;1:1952;1:3578;1:4383;1:24438;1:2048;1:4405;2:11229;1:11269;2:20353;1:25890;1:25894;1:25920;1:2185;5:2488;5:23705;5:28211;5:28215;5:29009;1:32014;1::|
skills=|
notes=A neuting fit which has one 1600 mm and well rounded resist profile around 70%</li><li>As fitted, with all skills at V and before boost, this ship has 107 K EHP, flies at 114 m/s and align in 13.1 s. Cap last for about 9 min (with MJD off), as long as you don't run out of cap charges.</li><li>Damage varies between 702 dps at 38 + 12 km with Garde II to 178 dps with Warrior II. Can snipe at up to 84 km</li><li>Will neut 150 cap units per s at 37.8 km}}{{ShipFitting|
ship=Armageddon|
shipTypeID=643|
fitName=Neut Double Plate|
fitID=Neut-2-plates|
high1name=Drone Link Augmentor II|
high1typeID=24427|
high2name=Drone Link Augmentor II|
high2typeID=24427|
high3name=Heavy Unstable Power Fluctuator I|
high3typeID=16479|
high4name=Heavy Unstable Power Fluctuator I|
high4typeID=16479|
high5name=Heavy Unstable Power Fluctuator I|
high5typeID=16479|
high6name=Heavy Unstable Power Fluctuator I|
high6typeID=16479|
high7name=Heavy Unstable Power Fluctuator I|
high7typeID=16479|
mid1name=Prototype 100MN Microwarpdrive I|
mid1typeID=5945|
mid2name=Sensor Booster II|
mid2typeID=1952|
mid3name=Heavy Capacitor Booster II|
mid3typeID=3578|
mid4name=Omnidirectional Tracking Link II|
mid4typeID=24438|
low1name=Damage Control II|
low1typeID=2048|
low2name=1600mm Reinforced Steel Plates II|
low2typeID=20353|
low3name=1600mm Reinforced Steel Plates II|
low3typeID=20353|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Energized Adaptive Nano Membrane II|
low5typeID=11269|
low6name=Drone Damage Amplifier II|
low6typeID=4405|
low7name=Drone Damage Amplifier II|
low7typeID=4405|
drone1name=Garde II x5|
drone1typeID=28211|
drone2name=Curator II x5|
drone2typeID=28213|
drone3name=Warrior II x10|
drone3typeID=2488|
drone4name=Hammerhead II x5|
drone4typeID=2185|
drone5name=Hornet EC-300 x5|
drone5typeID=23707|
charge1name=Navy Cap Booster 800 x1|
charge1typeID=32014|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Egress Port Maximizer I|
rig1typeID=25950|
rig2name=Large Trimark Armor Pump I|
rig2typeID=25894|
rig3name=Large Trimark Armor Pump I|
rig3typeID=25894|
difficulty=2|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=643:16479;5:24427;2:1952;1:3578;1:5945;1:24438;1:2048;1:4405;2:11269;2:20353;2:25894;2:25950;1:2185;5:2488;10:23707;5:28211;5:28213;5:32014;1::|
skills=|
notes=A variation on the fit above with two 1600 mm. Resists are however lower, making it more difficult to keep up with logi even if the overall EHP is much higher.</li><li>As fitted, with all skills at V and before boost, this ship has 127 K EHP, flies at 776 m/s (1107 m/s with MWD overheated) and align in 19.6 s (13.5 s with MWD off). Cap last for about 2 min with MWD on, and is stable witht he MWD off.</li><li>Damage varies between 664 dps at 38 + 12 km with Garde II to 178 dps with Warrior II. Can snipe at up to 105 km.</li><li>Will neut 125 cap units per s at 37.8 km}}
 
==Fleet Up Fittings==
<wikifit>643</wikifit>


==Tactics==
==Tactics==