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Moved fittings from the ship page to fittings page |
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| extrahold=50,000 m³ | | extrahold=50,000 m³ | ||
| extraholdtype=Fleet Hangar | | extraholdtype=Fleet Hangar | ||
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
| info=Name: Impel<br>Hull: Bestower Class<br>Role: Transport<br>Developer: Khanid Innovations<br><br>Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.<br><br>Developer: Khanid Innovations, Inc.<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. <br><br> | | info=Name: Impel<br>Hull: Bestower Class<br>Role: Transport<br>Developer: Khanid Innovations<br><br>Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.<br><br>Developer: Khanid Innovations, Inc.<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. <br><br> | ||
| bonuses=<b>Amarr Industrial bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to ship max velocity<br><b>Transport Ships bonuses (per skill level):</b><br>5% bonus to fleet hangar capacity<br>4% bonus to all armor resistances<br><b>Role Bonus:</b><br>2+ bonus to ship warp core strength<br>100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br>90% reduction to effective distance traveled for jump fatigue<br> | | bonuses=<b>Amarr Industrial bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to ship max velocity<br><b>Transport Ships bonuses (per skill level):</b><br>5% bonus to fleet hangar capacity<br>4% bonus to all armor resistances<br><b>Role Bonus:</b><br>2+ bonus to ship warp core strength<br>100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br>90% reduction to effective distance traveled for jump fatigue<br> | ||