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Crucifier Navy Issue: Difference between revisions

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For more info on fittings, please click [[Crucifier_Navy_Issue/Fittings|here]]
For more info on fittings, please click [[Crucifier_Navy_Issue/Fittings|here]]
==Tactics==
==Tactics==
{{Cleanup| evaluate this new ship}}
 
* Choose your targets carefully; if you are fitted with a tracking disruptor target ships that utilize turrets such as Amarr or most Minmatar frigates (excluding the [[Breacher|Breacher]] which has bonuses for rockets and light missiles). If fitted with a guidance disruptor target missile boats such as Caldari frigates (excluding the [[Merlin|Merlin]] which has bonuses for small hybrid turret).
The Crucifier Navy Issue (CNI) is typically fit with pulse lasers, which have short optimal ranges, and the CNI's role "bonus" limits the range of the ship's tracking disruptors. As a result, the CNI has a very short engagement range. The ship works best as second tackle—as a tackler that can apply scram and web to a target that has already been pointed by the first tackle. But because the CNI isn't very fast, the best way for it to get into tackle range is to warp in to the first tackle. If you find yourself unable to fly into the fight, you might need to warp out to a tactical bookmark and warp back in again.
 
Once you are within scram range, activate scram and web, and send out your two drones. Be judicious about activating your lasers, however. If your opponent has sent drones after you, target those before attacking the opposing ship. If the opponent is applying medium-sized neuts, don't run your lasers at all, in order to conserve capacitor.


==Notes==
==Notes==