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| ==Tactics== | | ==Tactics== |
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− | "Warp to 20" - this is the Algos' pilot motto. Take the official description of this destroyer to heart and fly it that way. You might have more EHP and tank than a frigate but you are still not a brawler and not as nimble as a frigate. In PVE and PVP your damage is best done at range where you can tactically evaluate the situation and direct your drones to where they are most needed and manage your ship's propulsion mods and defense mods as necessary.
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− | PvP: Fit a Microwarpdrive, Cap Boosters or anything that will keep your cap topped off in combat. If you happen to be squad/wing/fleet warped right on top of the enemy - turn and burn away, set your drones to do their thing on the Primary and make sure they are set to Passive mode. This means they will not agress anything that you don't purposefully tell them to. (This applies to PvE as well). Keeping your situational awareness as a droneboat pilot is doubly as important as for a gunboat pilot; he won't lose his primary dps if the FC orders a fast retreat and you're forced to leave your drones behind. It doesn't hurt to keep a flight of spare drones (or different variants) in your cargo hold to swap out if you dock up.
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− | PVE: Level 1 missions are a breeze with the Algos. Level 2 are more of a challenge, but still possible once you have experience and EVE Survival website opened on your ingame browser and start fitting for specific missions. Level 3, you will need to fleet up with big friends - these are meant for Cruisers and Cruiser gangs. If you are at this point, leave the Algos behind and graduate to the Vexor.
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| ==Notes== | | ==Notes== |
Revision as of 10:02, 23 November 2016
Can fit Warfare Links
HIGHLIGHTS
Can fit a Micro Jump Field Generator
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
SHIP BONUSES
Command Destroyers bonuses (per skill level): 5% reduction in Micro Jump Field Generator spool up time 2% bonus to Armored Warfare and Skirmish Warfare Links effectiveness Gallente Destroyer bonuses (per skill level): 10% bonus to Drone hitpoints and damage 4% bonus to all armor resistances Role Bonus: 95% Reduction in Powergrid Requirements for Warfare Links
50% Reduction in MWD Penalty Signature Bloom
• Can fit Micro Jump Field Generators
• Can fit one Warfare Link
Required Skills
Training Time what's this?30d 9h 34m
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Grouping
▪ Variations Algos
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 55 MW  160 tf
 245 m/sec
 350 m 3
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Ship Attributes
Fittings |
High 5
Launchers 1
Turrets 3
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 5.1 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 35 Mbit/sec
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Targeting |
Magnetometric Sensor 13 points
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Structure |
Structure Hitpoints 830 HP
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Armor |
Armor Hitpoints 800 HP
Armor Resistances
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Shields |
Shield Capacity 650 HP
Shield Resistances
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Summary
This article should be cleaned up or improved.
The reason is: needs updating after Frostline Patch
Skills
Further information about additional or recommended skills to pilot Magus for a specific or its common role(s) can be written here.
Fittings
For more info on fittings, please go here
Tactics
You can add tactics here.
Notes
You can add notes here.
show advanced ships |
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Caldari |
Gallente |
Minmatar |
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