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→Skills: Updated: made clearer distinction between skills useful for new players stepping up to cruisers and skills useful in the long term. Excised outdated reference to deprecated Uni T2 tank policy. |
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==Tactics== | ==Tactics== | ||
'''PvE''' | |||
The Rupture is also a reliable PvP ship | In Level 2 missions, the Rupture can mount a good active armour tank or regenerating passive shield tank and use artillery and drones to destroy rats at long range. The Rupture can launch a full flight of five light drones with space for a few spares, or a mixed-size flight of mediums and lights, which will be a new feature for pilots stepping up from PvE in Minmatar destroyers. | ||
'''PvP''' | |||
The Rupture is also a reliable PvP ship. A simple and viable approach is to fit a buffer armour tank and autocannon, and provide extra DPS and some sticky secondary tackle in fleet situations. Armour-tanked autocannon Ruptures also synergize well with armour [[logistics]] support, and crop up frequently as one option in "brawling" [[doctrines]]. | |||
A buffer shield tank produces a faster, more tactically-flexible ship with space for speed- and damage-boosting modules in its low slots. A shield-tanked Rupture has strong DPS and a bit more ability to choose its fights. On the other hand, the ship has fewer mid slots, and so a shield tank usually means fewer effective hitpoints than an armour tank, and requires compromises on other utility modules. The [[Stabber]], with its falloff range bonus and higher base speed, is the archetypal Tech 1 Minmatar kiting cruiser. | |||
==Notes== | ==Notes== | ||