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Myrmidon: Difference between revisions

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Uryence (talk | contribs)
Expanded, some correction of capitalisation, tweaked skill advice to be less general.
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==Summary==
==Summary==
The '''Myrmidon''' is a versatile battlecruiser that performs well in most roles. The myrmidon sports a balanced slot layout that can support a shield or armor tank and do quite well with either. It has more drone bandwidth and a larger drone bay when compared to its cruiser cousin the [[Vexor]]. As a drone boat the Myrmidon has excellent flexibility for long roams, with the ability to carry a mixed heavy and medium flight, a light flight, and an additional flight of light repair or EWAR drones. The Myrmidon has no bonus to any weapon system and so it can mount any weaponry of any size with equal proficiency, or use nosferatu or neutralizer arrays without greatly reducing its damage.
The '''Myrmidon''' (or "Myrm") is a versatile drone-armed battlecruiser, with a strong bonus to drones and a bonus for armour repairers. To match the weapon range bonuses on other battlecruiser hulls, it has a drone speed bonus.
 
With a relatively balanced 5/6 layout of mid and low slots and no need to rely on its high slots for primary damage, the Myrmidon can be fitted in a wide variety of ways. Compared to the Amarr [[Prophecy]] drone battlecruiser, the Myrmidon has more bandwidth but a smaller dronebay, which means that it can deal more raw damage, including more heavy drones in its mix if necessary, but has a little less tactical flexibility. The ship has five turret hardpoints and no missile hardpoints whatsoever; with no bonuses for any kind of mounted weapon, projectile turrets are sometimes preferred by high-SP pilots, as they use no capacitor and allow for damage type selection. The high slots can also be used for [[Command Bursts|command bursts]], or for [[capacitor warfare]].
 
In PvE, the Myrmidon makes a fine stepping-stone between the [[Vexor]] and the [[Dominix]], and will chew happily through Level 3 missions. Players living in nullsec also sometimes use it to run combat sites and to rat in belts. For PvE combat it typically mounts an active armour tank. The Myrmidon is rare in large-fleet PvP, but can be a powerful and underestimated ship in small-gang and solo PvP.


==Skills==
==Skills==
*The standard {{sk|Power Grid Management|V}} and {{sk|CPU Management|V}}. These fitting skills make it easier to fit the modules you need, as they give you more power grid and CPU per level, respectively.
 
*As the Myrmidon is a droneboat, training {{sk|Drones|V}}, {{sk|Drone Avionics|V}}, {{sk|Drone Interfacing|IV}} and {{sk|Gallente Drone Specialization|IV}} / {{sk|Minmatar Drone Specialization|IV}} are all are important to improve your primary source of damage.
As a battlecruiser, a Myrmidon is a step up from cruisers, and is a good point to be ensuring that you have good [[fitting skills]] and can mount Tech 2 tanking modules. Drone skills are obviously important to the ship. While it is perfectly fine for PvE to fly it with Tech 1 drones initially, pilots should look into training for Tech 2 drones if they intend to fly the ship often, and especially if they plan to move on up to the Dominix.
*The Myrmidon is bonused for an active armor tank, which should be your first choice when fitting this ship. A T1 armour tank may be acceptable at first, but you'll want to quickly start training for a T2 tank, as a T2 tank is better in just about every way. For a T2 tank, train the following skills: {{sk|Hull Upgrades|V}}, {{sk|Mechanics|IV}}, and {{sk|Repair Systems|IV}}.
 
PvP Myrmidon pilots can consider training for projectile turrets and for capacitor warfare. The ship can mount a command burst (or several, with the right rigs), and while command skills are a slow train they can pay off in good bonuses for you and for your fleetmates. The ship can also mount a Micro Jump Drive, making {{sk|Micro Jump Drive Operation}} handy.


==Tactics==
==Tactics==


Since the 2019 VNI changes, this has been one of the popular ships for anomaly ratting in nullsec.
For PvE, bring drones appropriate to your targets' [[NPC damage types|weaknesses]], and an active armour tank with strengthened resistances against the damage type(s) you will be receiving. Make sure you have a flight of light drones to deal with small targets.
 
In PvP a multi-rep active armour tank using the hull's bonuses and an armour command burst can achieve quite startling EHP recovery per second. The Myrm can be tanked in other ways, though: buffer armour and even buffer hull tanks can have a lot of EHP and can free up more low slots and capacitor for other purposes.
 
Fit autocannon in the high slots to push towards the ship's DPS ceiling, or fit energy neutralizers to shut other ships down. With energy neutralizers in the highs and scram-web in the mids, a Myrmidon can have terrifying brawling potential—''if'' it can close in on the enemy.
 
Besides raw damage, a flight of ECM drones can come in handy. The Myrmidon is a typical PvE ship: to bait hunters into coming onto grid and engaging you, you can try bringing a single flight of Tech 1 light drones and popping them out to show on d-scan, then abandoning them and unleashing Tech 2 drones once you have someone pinned.


==Notes==
==Notes==