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Griffin Navy Issue: Difference between revisions

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==Summary==
==Summary==


The '''Griffin Navy Issue''' ("'''GNI'''") is an expensive "faction" version of the Griffin, souped up and retuned to operated differently to its base hull, and indeed differently to any other ship in the game. It receives bonuses that benefit ECM ''drones'', together with limitations which encourage fighting at close range.
The '''Griffin Navy Issue''' ("'''GNI'''") is an expensive "faction" version of the Griffin, souped up and retuned to operate differently to its base hull, and indeed different to any other ship in the game. It receives bonuses that benefit ECM ''drones'', together with limitations that encourage fighting at close range.


==Skills==
==Skills==
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These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue.
These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue.


*[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - Affects both ECM effectiveness and hybrid turret damage, a lot.
*[[Skills:Spaceship_Command#Caldari_Frigate|Caldari Frigate]] - Affects both ECM effectiveness and hybrid turret damage.


*[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
*[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
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The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns.
The Griffin Navy Issue's unique combination of bonuses and limitations means that it can launch powerful ECM drones, but can only use them at relatively close range. This combined with the hybrid turret bonus encourages brawling fits with blasters and ECM drones, though it is also possible to kite at the edge of warp scrambler range with railguns.


Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise let them.
Hornet EC-300s have a 5.5-7.5s jam duration (based on Caldari Frigate level), but with a 20s cycle duration. This limited uptime can be compensated for by repeatedly launching, engaging, and then returning the EC-300s. This process lets the drones attempt to jam more than the 20s cycle would otherwise.


==Notes==
==Notes==
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==Patch History==
==Patch History==
{{expansion past|
{{expansion past|
'''Version 18.11 - Build: 1852074 - 2020-11-24.1''' - ''Explosive Velocity Update'' ([https://www.eveonline.com/article/qjkugs/patch-notes-for-version-18-11 Patch Notes])
'''Version 18.11 - Build: 1852074 - 2020-11-24.1''' - ''Explosive Velocity Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Patch Notes])
:''The Griffin Navy Issue will also experience some balance changes, with a move towards becoming an ECM drone platform.'' - [https://www.eveonline.com/article/qjzko9/explosive-velocity-new-update CCP Dopamine, announcement post]
:''The Griffin Navy Issue will also experience some balance changes, with a move towards becoming an ECM drone platform.'' - [https://www.eveonline.com/news/view/explosive-velocity-new-update CCP Dopamine, announcement post]
* 20% bonus to ECM Target Jammer strength Caldari Frigate bonus replaced with 10% bonus to ECM Drone jam duration
* 20% bonus to ECM Target Jammer strength Caldari Frigate bonus replaced with 10% bonus to ECM Drone jam duration
* Misc Bonus changed from:
* Misc Bonus changed from: