Difference between revisions of "Typhoon Fleet Issue"
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==Summary== | ==Summary== | ||
− | The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality it doesn’t matter that much for an opponent. On top the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid. | + | The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality, it doesn’t matter that much for an opponent. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid. |
If you go for a missile focused fit, you notice that the raw missile DPS is not that much higher than for the standard [[Typhoon]]. But because it’s now a damage bonus instead of rate of fire, rapid heavies work better when you consider reloads. The loss of the application bonus also matters less for rapid heavies. | If you go for a missile focused fit, you notice that the raw missile DPS is not that much higher than for the standard [[Typhoon]]. But because it’s now a damage bonus instead of rate of fire, rapid heavies work better when you consider reloads. The loss of the application bonus also matters less for rapid heavies. | ||
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==Skills== | ==Skills== | ||
− | ''Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or | + | ''Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or its common role(s) can be written here.'' |
==Tactics== | ==Tactics== | ||
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− | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/ | + | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes]) |
* T1, Faction and Pirate Battleship base hp increased by 10% | * T1, Faction and Pirate Battleship base hp increased by 10% | ||
* T1, Faction and Pirate Battleship base scan resolution increased 30% | * T1, Faction and Pirate Battleship base scan resolution increased 30% |
Revision as of 08:12, 4 November 2022
RELATED UNI-WIKI REFERENCES
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Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement. SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Typhoon Fleet Issue is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality, it doesn’t matter that much for an opponent. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the Tempest Fleet Issue which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.
If you go for a missile focused fit, you notice that the raw missile DPS is not that much higher than for the standard Typhoon. But because it’s now a damage bonus instead of rate of fire, rapid heavies work better when you consider reloads. The loss of the application bonus also matters less for rapid heavies.
Besides the bonuses and a wide range of stats increases, you gain a significant amount of drone bandwidth and bay as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider to fit two autocannons instead of neuts in the utility high slots. Thus rather increasing the DPS than adding capacitor warfare utility.
Skills
Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Typhoon Fleet Issue here.
Patch History
A long, long time ago... |
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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