Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Typhoon Fleet Issue: Difference between revisions

From EVE University Wiki
Summary: rewrite
Salartarium (talk | contribs)
m mistypes, link maintenance
Line 4: Line 4:
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
  ------------------------------------------------------------->
  ------------------------------------------------------------->
Line 90: Line 90:


==Summary==
==Summary==
The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality it doesn’t matter that much for an opponent. On top the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.
The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality, it doesn’t matter that much for an opponent. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.


If you go for a missile focused fit, you notice that the raw missile DPS is not that much higher than for the standard [[Typhoon]]. But because it’s now a damage bonus instead of rate of fire, rapid heavies work better when you consider reloads. The loss of the application bonus also matters less for rapid heavies.
If you go for a missile focused fit, you notice that the raw missile DPS is not that much higher than for the standard [[Typhoon]]. But because it’s now a damage bonus instead of rate of fire, rapid heavies work better when you consider reloads. The loss of the application bonus also matters less for rapid heavies.
Line 97: Line 97:


==Skills==
==Skills==
''Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or its common role(s) can be written here.''


==Tactics==
==Tactics==
Line 115: Line 115:




'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base scan resolution increased 30%
* T1, Faction and Pirate Battleship base scan resolution increased 30%