Difference between revisions of "Magnate Navy Issue"
m (Remove roles= attribute) |
m (Remove ecmprio= attribute) |
||
Line 15: | Line 15: | ||
| faction= Amarr Empire | | faction= Amarr Empire | ||
| variations= {{Ship|Magnate}}, {{Ship|Anathema}}, {{Ship|Gold Magnate}}, {{Ship|Silver Magnate}} | | variations= {{Ship|Magnate}}, {{Ship|Anathema}}, {{Ship|Gold Magnate}}, {{Ship|Silver Magnate}} | ||
− | | tech= F | + | | tech= F |
− | |||
| powergrid= 49 MW | | powergrid= 49 MW |
Latest revision as of 18:26, 4 April 2023
RELATED UNI-WIKI REFERENCES
|
The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate. To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
|
Summary
Summary about Magnate Navy Issue.
Skills
- Amarr Frigate to at least IV to take advantage of bonuses to Core and Combat Scanner Probe strength and Small Energy Turret damage per level of Amarr Frigate.
- Hacking for Virus Coherency bonus.
Tactics
No sub-article about Magnate Navy Issue roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
---|
The Magnate Navy Issue was introduced with the Version 20.08 2022-09-29.1 update. |