Difference between revisions of "Myrmidon"

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Revision as of 18:27, 4 April 2023

EVE University Database
 
Ship Database
Myrmidon
Myrmidon
Gallente Federation
Gallente Federation
Standard Battlecruisers
Myrmidon Class
Highlight
Can use Command Burst module
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.

SHIP BONUSES

Gallente Battlecruiser bonuses (per skill level):
10% bonus to Drone hitpoints and damage
7.5% bonus to Armor Repairer amount
Role Bonus:
• Can use one Command Burst module
12.5% bonus to Drone microwarp velocity
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Eos
Eos.jpg
CornerT2s.png
Eos
Command Ships Myrmidon Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png5 (0/4) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,200 MW Icon cpu.png425 tf
Icon velocity.png150 m/sec
Icon capacity.png400 m³
, Myrmidon Navy Issue
?size=128&.png
CornerTFs.png
Myrmidon Navy Issue
Faction Battlecruisers Myrmidon Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png6 (0/4) Icon mid slot.png5 Icon low slot.png6
Icon powergrid.png1,100 MW Icon cpu.png400 tf
Icon velocity.png160 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,050 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,900 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/sec
Inertia Modifier
inertia modifier (agility)
0.7
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
12.32 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
305 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
4,750 HP
Mass
ship mass
12,700,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
4,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Myrmidon (or "Myrm") is a versatile drone-armed battlecruiser, with a strong bonus to drones and a bonus for armour repairers. To match the weapon range bonuses on other battlecruiser hulls, it has a drone speed bonus.

With a relatively balanced 5/6 layout of mid and low slots and no need to rely on its high slots for primary damage, the Myrmidon can be fitted in a wide variety of ways. Compared to the Amarr Prophecy drone battlecruiser, the Myrmidon has more bandwidth but a smaller dronebay, which means that it can deal more raw damage, including more heavy drones in its mix if necessary, but has a little less tactical flexibility. The ship has five turret hardpoints and no missile hardpoints whatsoever; with no bonuses for any kind of mounted weapon, projectile turrets are sometimes preferred by high-SP pilots, as they use no capacitor and allow for damage type selection. The high slots can also be used for command bursts, or for capacitor warfare.

In PvE, the Myrmidon makes a fine stepping-stone between the Vexor and the Dominix, and will chew happily through Level 3 missions. Players living in nullsec also sometimes use it to run combat sites and to rat in belts. For PvE combat it typically mounts an active armour tank. The Myrmidon is rare in large-fleet PvP, but can be a powerful and underestimated ship in small-gang and solo PvP.

Skills

As a battlecruiser, a Myrmidon is a step up from cruisers, and is a good point to be ensuring that you have good fitting skills and can mount Tech 2 tanking modules. Drone skills are obviously important to the ship. While it is perfectly fine for PvE to fly it with Tech 1 drones initially, pilots should look into training for Tech 2 drones if they intend to fly the ship often, and especially if they plan to move on up to the Dominix.

PvP Myrmidon pilots can consider training for projectile turrets and for capacitor warfare. The ship can mount a command burst (or several, with the right rigs), and while command skills are a slow train they can pay off in good bonuses for you and for your fleetmates. The ship can also mount a Micro Jump Drive, making Micro Jump Drive Operation handy.

Tactics

For PvE, bring drones appropriate to your targets' weaknesses, and an active armour tank with strengthened resistances against the damage type(s) you will be receiving. Make sure you have a flight of light drones to deal with small targets.

In PvP a multi-rep active armour tank using the hull's bonuses and an armour command burst can achieve quite startling EHP recovery per second. The Myrm can be tanked in other ways, though: buffer armour and even buffer hull tanks can have a lot of EHP and can free up more low slots and capacitor for other purposes.

Fit autocannon in the high slots to push towards the ship's DPS ceiling, or fit energy neutralizers to shut other ships down. With energy neutralizers in the highs and scram-web in the mids, a Myrmidon can have terrifying brawling potential—if it can close in on the enemy.

Besides raw damage, a flight of ECM drones can come in handy. The Myrmidon is a typical PvE ship: to bait hunters into coming onto grid and engaging you, you can try bringing a single flight of Tech 1 light drones and popping them out to show on d-scan, then abandoning them and unleashing Tech 2 drones once you have someone pinned.

Notes

In ancient Greek mythology, the Myrmidons were a tribe in Thessaly; in Homer's Iliad, they are the soldiers serving under Achilles. The classical Greeks thought, possibly wrongly, that the name came from their word for "ant" and meant "ant people". In medieval and early modern Europe, "myrmidon" came to be associated with ant-like unfeeling loyalty, and the word was used in ways not unlike the more modern word "robot". Most of these associations seem appropriate to the Myrmidon's drone bonus, and the ship was probably named for one of them, or possibly for several at once.

Patch History