Difference between revisions of "Squall"

From EVE University Wiki
Jump to: navigation, search
(Calculated base stats by reverse engineering fit Squall stats from CCP stream "Equinox in Focus: New Upwell Ships" (or copying them if they were presented unaltered), assuming all V skills. Added basic summary and tactics pieces. Added news post to external links. Added Torrent to variations.)
m (→‎Tactics: Fixed incomplete sentence.)
Line 105: Line 105:
  
 
== Tactics ==
 
== Tactics ==
In promotional media, CCP has pitched this ship as being able to fill two roles. One is simply as a tankier version of a PI hauler like an [[Epithal]] that can better defend itself with its shield tank and onboard missile launchers. The other is as a loot truck in raiding parties against Skyhooks, the attackable source of reagent materials CCP stated that it hopes that the combat capabilities of the ship will allow haulers that would otherwise be in a passive and/or multiboxed role to instead actively take part in fights.
+
In promotional media, CCP has pitched this ship as being able to fill two roles. One is simply as a tankier version of a PI hauler like an [[Epithal]] that can better defend itself with its shield tank and onboard missile launchers. The other is as a loot truck in raiding parties against Skyhooks, the attackable source of reagent materials that will be introduced in Equinox. CCP stated that it hopes that the combat capabilities of the ship will allow haulers that would otherwise be in a passive and/or multiboxed role to instead actively take part in fights.
  
 
== Notes ==
 
== Notes ==

Revision as of 05:11, 21 May 2024

Sneak Preview. To be introduced with the Equinox expansion 11 June 2024.
Some info is from Equinox in Focus: New Upwell Ships(Twitch).


EVE University Database
 
Ship Database
Squall
Squall
Upwell
Upwell
Haulers
Squall Class
Highlight
45,000  m3 Infrastructure Hold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
SHIP BONUSES

Upwell Hauler bonuses (per skill level):
20% bonus to missile damage
10% bonus to ship infrastructure hold capacity
Role Bonus:
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Deluge
Deluge.jpg
CornerT2s.png
Deluge
Transport Ships Deluge Class
Icon highlights.png30,000  m3 Infrastructure Bay
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png190 MW Icon cpu.png300 tf
Icon velocity.png265 m/s
Icon capacity.png4,000  m3
, Torrent
Torrent.jpg
CornerT2s.png
Torrent
Transport Ships Squall Class
Icon highlights.pngHas 60,000  m3 Infrastructure Hold
Icon highlights.pngHas 30,000  m3 Fleet Hangar
Icon hi slot.png4 (3/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png265 MW Icon cpu.png305 tf
Icon velocity.png100 m/s
Icon capacity.png3,000  m3

Ship Attributes

Fittings
Powergrid
powergrid
400 MW
CPU
cpu output
380 tf
Capacitor
capacitor
1,000 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
175 m/s
Inertia Modifier
inertia modifier (agility)
0.8
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
14.20 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
5
Multi Sensor
Multitype sensor strength
11
Sig. Radius
signature radius
TBA
Scan Res.
scan resolution
240 mm
Structure
Structure Hitpoints
structure hitpoints
1,000 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
250,000  m3
Cargo Capacity
cargo capacity
3,000  m3
Infrastructure Hold Capacity
capacity
45,000  m3
Armor
Armor Hitpoints
armor hitpoints
500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,000 HP
Shield Resistances
EM
electromagnetic resistance
20
THR
thermal resistance
20
KIN
kinetic resistance
50
EXP
explosive resistance
50


Summary

The Squall is an upcoming Upwell hauler to be released with the Equinox expansion on 11 June 2024. It features an Infrastructure bay, which CCP has said will be able to hold the new Reagent materials that this expansion will introduce, as well as Planetary Industry materials, moon goo, and Upwell structures and equipment. It features better base health stats than other tech 1 haulers, and also has up to six effective missile launchers at max skills, giving it missile firepower comparable to a Caracal, a tech 1 cruiser. CCP has stated that production costs will be higher than other T1 haulers, which are around 2M ISK, with the Squall aimed to cost as much as a tech 1 cruiser to manufacture at around 20M ISK.

Skills

Further information about additional or recommended skills to pilot Squall for a specific or its common role(s) can be written here.

Tactics

In promotional media, CCP has pitched this ship as being able to fill two roles. One is simply as a tankier version of a PI hauler like an Epithal that can better defend itself with its shield tank and onboard missile launchers. The other is as a loot truck in raiding parties against Skyhooks, the attackable source of reagent materials that will be introduced in Equinox. CCP stated that it hopes that the combat capabilities of the ship will allow haulers that would otherwise be in a passive and/or multiboxed role to instead actively take part in fights.

Notes

You can write additional notes for Squall here.

Patch Notes