Difference between revisions of "Nidhoggur"

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m (Remove ecmprio= attribute)
m (Update for Equinox expansion.)
 
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2021-12-21)
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  * SHIP ATTRIBUTES SECTION (last update : 2024-07-06)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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  | hulltype=Nidhoggur Class
 
  | hulltype=Nidhoggur Class
 
  | faction=Minmatar Republic  
 
  | faction=Minmatar Republic  
  | variations=<i>none</i>
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  | variations=  
 
  | tech=  
 
  | tech=  
  
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  | supportfightersquadlimit=1
 
  | supportfightersquadlimit=1
  
  | info=Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.
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  | info= Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.
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 +
The Nidhoggur is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.
 
  | bonuses=<b>Minmatar Carrier bonuses (per skill level):</b><br>
 
  | bonuses=<b>Minmatar Carrier bonuses (per skill level):</b><br>
 
5% bonus to Fighter damage<br>
 
5% bonus to Fighter damage<br>
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'''Role Bonus:'''<br>
 
'''Role Bonus:'''<br>
 
•&nbsp;Can fit Networked Sensor Array<br>
 
•&nbsp;Can fit Networked Sensor Array<br>
 +
•&nbsp;Can fit Capital Micro Jump Drive amd Capital Micro Jump Field Generator<br>
 
•&nbsp;Can use two Command Burst modules<br>
 
•&nbsp;Can use two Command Burst modules<br>
 
200% bonus to Command Burst area of effect range<br>
 
200% bonus to Command Burst area of effect range<br>
 
•&nbsp;Can launch Light and Support Fighters<br>
 
•&nbsp;Can launch Light and Support Fighters<br>
 
•&nbsp;Can lock at extended ranges<br>
 
•&nbsp;Can lock at extended ranges<br>
 +
•&nbsp;Conduit Jump Capable<br>
 
5x penalty to Entosis Link duration<br>
 
5x penalty to Entosis Link duration<br>
  
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== Patch History ==
 
== Patch History ==
{{expansion past|width=40%
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{{expansion past
|'''YC118.8 Release
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|'''Equinox expansion''' - [https://www.eveonline.com/news/view/equinox-in-focus-new-upwell-ships Equinox in Focus: New Upwell Ships]
 +
* Carriers will now have the capability of using a Conduit jump to take 5-30 players in the jump tunnel with them. The Number of players which are passengers for the jump is increased by a new skill, Capital Jump Portal Generation, which increases the limit by 5 per level. This is built into Carriers and does not require a module to be fitted.
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* Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation.
 +
 
 +
'''YC118.8 Release
 
Published on Tuesday, September 13th, 2016'''
 
Published on Tuesday, September 13th, 2016'''
 
 
* Welded some extra paneling to the Nidhoggur to stop potential explosive decompression in the bridge compartment.
 
* Welded some extra paneling to the Nidhoggur to stop potential explosive decompression in the bridge compartment.
  
'''Rhea 1.0
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'''Rhea 1.0 Release on Tuesday, December 9, 2014'''
Release on Tuesday, December 9, 2014'''
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* Adjusted Nidhoggur fins so they are now present at all angles
 
 
*Adjusted Nidhoggur fins so they are now present at all angles
 
  
 
'''Rubicon v.1.3 - Build: 761459 - 12.03.14'''
 
'''Rubicon v.1.3 - Build: 761459 - 12.03.14'''
 
 
* Fixed descriptions of the Chimera, Wyvern, Thanathos, Nyx, Nidhoggur, Hel and Revenant to properly link the Capital Shield Emission System skill in their "traits" tab.
 
* Fixed descriptions of the Chimera, Wyvern, Thanathos, Nyx, Nidhoggur, Hel and Revenant to properly link the Capital Shield Emission System skill in their "traits" tab.
 
}}
 
}}

Latest revision as of 12:35, 6 July 2024

EVE University Database
 
Ship Database
Nidhoggur
Nidhoggur
Minmatar Republic
Minmatar Republic
Carriers
Nidhoggur Class
Highlight
10,000 m³ Fleet Hangar
HIGHLIGHTS
Highlight
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.

The Nidhoggur is capable of generating a Jump Conduit Portal which allows it to instantaneously transport itself and nearby fleet members to a target cynosural beacon. Ship classes that can be moved via conduit: Frigates, Destroyers, Cruisers, Battlecruisers, and Battleships.

SHIP BONUSES

Minmatar Carrier bonuses (per skill level):
5% bonus to Fighter damage
2.5% bonus to Fighter velocity
5% bonus to Dromi Support Fighter stasis webification range
1% bonus to Shield Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Capital Micro Jump Drive amd Capital Micro Jump Field Generator
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Support Fighters
• Can lock at extended ranges
• Conduit Jump Capable
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
500,000 MW
CPU
cpu output
775 tf
Capacitor
capacitor
48,000 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
6
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
85 m/sec
Inertia Modifier
inertia modifier (agility)
0.039
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
66.5 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
65,000 m³
Fighter Squad Tubes
fighter squad tubes
3
Light Fighter Squad Limit
light fighter squad limit
3
Support Fighter Squad Limit
support fighter squad limit
1
Targeting
Max Tgt. Range
max. targeting range
3760.00 km
Max Locked Targets
max. locked targets
14
LADAR Sensor
LADAR sensor strength
68 points
Sig. Radius
signature radius
9,865 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
62,500 HP
Mass
ship mass
1,230,000,000 kg
Volume
ship volume
11,250,000 m³
Cargo Capacity
cargo capacity
860 m³
Fuel Capacity
capacity
3,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
66,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
67,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Nidhoggur is the Minmatar carrier. Its fighter damage bonus makes it a popular choice for PvE. In that regard, it competes with the Thanatos which has the same damage bonus. In PvE its advantage over the Thanatos is the additional mid slot which is more valuable than a lowslot due to such modules as drone navs, omidirectional tracking links, or sensor boosters. The fighter HP bonus of the Thanatos is usually valued higher than the Nidhoggur's speed bonus though. Thus it mostly comes down to taste.

In PvP a shield tanked Nidhouggur can put out a good amount of damage for a carrier. But in many PvP situations, fighter health, speed, and application as well as neuting capabilities are more important than raw damage. The shield tank in the mids then gets in the way to increase fighter speed and application. Thus Nidhoggur fighters are usually slower than Thanatos fighters. It is also possible to armor tank a Niddhoggur for PvP. This obviously opens up a lot of mid slots. But the Thanatos is usually still preferred due to its fighter health bonus.

Skills

Further information about additional or recommended skills to pilot Nidhoggur for a specific or its common role(s) can be written here.

Tactics

No sub-article about Nidhoggur roles or piloting tactics. You can write them here.

Notes

In Norse mythology, Nidhoggur was a serpent under the world who gnawed on the roots of Yggdrasil, the world-tree, and (in some accounts) also gnawed on the evil-doers condemned in the afterlife to Náströnd, a kind of underworld for especially heinous criminals. Nidhoggur is an Anglicization of Old Norse Níðhǫggr.

Patch History