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*Ashimmu has a high price tag comparing to its offensive capability and is not commonly seen in Incursions. | *Ashimmu has a high price tag comparing to its offensive capability and is not commonly seen in Incursions. | ||
*The stasis webifier bonus on an Ashimmu makes it suitable for anti-frigate roles in Incursion Vanguard fleets. | *The stasis webifier bonus on an Ashimmu makes it suitable for anti-frigate roles in Incursion Vanguard fleets. | ||
*Lack of armor HP and Kinetic/Explosive | *Lack of armor HP and armor Kinetic/Explosive resist is compensated by its very small signature radius and speed tank with an afterburner. | ||
*Ashimmu does not have range bonus on its guns, so the use of T2 Scorch ammo is highly recommended. Scorch M guarantees this fit a reasonable range of 26+6.5, which is enough for Vanguard sites. Alternatively, the afterburner allows the effective use of short range Conflagration or Multifrequency ammo with a range of 8.6+6.5 and much higher dps. All range stats are data when piloted with all V skills. | *Ashimmu does not have range bonus on its guns, so the use of T2 Scorch ammo is highly recommended. Scorch M guarantees this fit a reasonable range of 26+6.5, which is enough for Vanguard sites. Alternatively, the afterburner allows the effective use of short range Conflagration or Multifrequency ammo with a range of 8.6+6.5 and much higher dps. All range stats are data when piloted with all V skills. | ||
*Three medium energy vampires greatly help the cap stability of the fit, though it requires constant micro-management. | *Three medium energy vampires greatly help the cap stability of the fit, though it requires constant micro-management. | ||