|recommended1= Caldari Cruiser I <br> Electronics Upgrades I <br> Science III
|recommended2= Drones IV <br> Mining IV <br> Scout Drone Operation I
|recommended3= Electronics III <br> Mining Upgrades I <br> Shield Upgrades I
|notes=
*Since the Osprey's cargohold is relatively small, you will most likely have to do Jetcan mining. The Small Tractor Beam allows you to drag your jetcan around while you mine.
*Unless you are extremely unfortunate, you are unlikely to be a target of suicide gank. Therefore you are more likely to worry about those annoying and pesky belt rats. Large Shield Extender I provides a buffer to your shield and the Civilian Shield Booster I gives you a small shield repair when your shield is damaged by belt rats. And no, unless you have Electronics V you will be unable to fit a Small Shield Booster.
*Hobgoblins to take care of belt rats. You can have a mixture of Mining Drones and Combat Drones if you wish, just remember to recall your mining drones when belt rats comes or you might find your mining drones under attack.
The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
SHIP BONUSES
Caldari Cruiser Skill Bonus: 12.5% bonus to Shield Transporter boost amount per level 5% reduction in Shield Transporter capacitor use per level Role Bonus: 1000% bonus to Shield Transporter and Energy Transfer Array Range 200% bonus to Energy Transfer Array transfer amount
Required Skills
Caldari Cruiser I41m
Spaceship Command III4h 26m
Caldari Frigate IV2d 2h 17m
Training Time what's this?
2d 7h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
20 m³
Drone Bandwidth
20 Mbit/sec
Targeting
Max Tgt. Range
65 km
Max Locked Targets
8
Gravimetric Sensor
16 points
Sig. Radius
95 m
Scan Res.
350 mm
Structure
Structure Hitpoints
1,450 HP
Mass
11,230,000 kg
Volume
107,000 m³
Cargo Capacity
485 m³
Armor
Armor Hitpoints
1,000 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
Shields
Shield Capacity
1,650 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Osprey is a T1 logistics ship, with bonuses to shield transfers and energy transfers. The Osprey is not designed to be cap stable on its own, but instead to trade capacitor with other Ospreys. Because of the 200% bonus to energy transfer amount, Ospreys trading energy transfers to each other effectively creates a large amount of capacitor out of nothing. This allows Ospreys to be cap stable with lower skills than its sister ship the Scythe, and makes it resistant to energy neuts. On the down side this makes it more vulnerable to jams, because a jammed osprey not only can't rep but also can't give capacitor, reducing its partners' ability to rep.
Skills
Further information about additional or recommended skills to pilot Osprey for a specific or it's common role(s) can be written here.