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==Skills== | ==Skills== | ||
*'''[[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]], [[Skills:Subsystems#Caldari_Defensive_Systems|Caldari Defensive Systems]], [[Skills:Subsystems#Caldari_Propulsion_Systems|Caldari Propulsion Systems]], [[Skills:Subsystems#Caldari_Engineering_Systems|Caldari Engineering Systems]]''', and '''[[Skills:Subsystems#Caldari_Electronics_Systems|Caldari Electronics Systems]]''' to V as each [[Skills:Subsystems|Subsystem]] skill only requires a short amount of time to train and greatly improves the effectiveness and usability of the Tengu. | *'''[[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]], [[Skills:Subsystems#Caldari_Defensive_Systems|Caldari Defensive Systems]], [[Skills:Subsystems#Caldari_Propulsion_Systems|Caldari Propulsion Systems]], [[Skills:Subsystems#Caldari_Engineering_Systems|Caldari Engineering Systems]]''', and '''[[Skills:Subsystems#Caldari_Electronics_Systems|Caldari Electronics Systems]]''' to V as each [[Skills:Subsystems|Subsystem]] skill only requires a short amount of time to train and greatly improves the effectiveness and usability of the Tengu. | ||
*'''[[Skills:Missile Launcher Operation#Heavy Missiles|Heavy | *'''[[Skills:Missile Launcher Operation#Heavy Missiles|Heavy Missiles]]''' V, '''[[Skills:Missile Launcher Operation#Heavy Assault Missiles|Heavy Assault Missiles]]''' V, and '''[[Skills:Missile Launcher Operation#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missile Launcher Operation#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]]''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types. | ||
*'''[[Skills:Missile Launcher Operation#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missile Launcher Operation#Rapid Launch|Rapid Launch]], [[Skills:Missile Launcher Operation#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | *'''[[Skills:Missile Launcher Operation#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missile Launcher Operation#Rapid Launch|Rapid Launch]], [[Skills:Missile Launcher Operation#Warhead Upgrades|Warhead Upgrades]]''', skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV. | ||
*Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems. | *Along with the requisite '''[[Skills:Engineering#Engineering|Engineering]]''' and '''[[Skills:Electronics#Electronics|Electronics]]''' skills required for adequately fitting most ships. '''[[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]]''' and '''[[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]]''' should be trained to V and IV respectively to help alleviate fitting problems. | ||