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| Line 399: |
Line 399: |
| notes=Designed for Blood Raider Forsaken Hubs, this beam oracle puts out lots of dps at decent ranges, but has little tank</li><li>Range tanking is the goal here, it is not for gated missions that will force you into short range with frigates</li><li>The Navy heatsink is not required if you use a 1% implant, but honestly you will make the money back on it fairly quickly anyway, and the extra dps is always nice</li><li>Although the tracking is fairly iffy for small targets, this is a DPS and money MACHINE in the right scenarios.</li><li>Use INMF for below 55KM, Gamma for 55+, and if you really want to heap on the range, use further range ammo or T2 ammo}} | | notes=Designed for Blood Raider Forsaken Hubs, this beam oracle puts out lots of dps at decent ranges, but has little tank</li><li>Range tanking is the goal here, it is not for gated missions that will force you into short range with frigates</li><li>The Navy heatsink is not required if you use a 1% implant, but honestly you will make the money back on it fairly quickly anyway, and the extra dps is always nice</li><li>Although the tracking is fairly iffy for small targets, this is a DPS and money MACHINE in the right scenarios.</li><li>Use INMF for below 55KM, Gamma for 55+, and if you really want to heap on the range, use further range ammo or T2 ammo}} |
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| {{ShipFitting|
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| ship=Oracle|
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| shipTypeID=4302|
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| fitName=PvP Beam Snipe|
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| fitID=PvP-Beam-Snipe|
| |
| high1name=Tachyon Beam Laser II|
| |
| high1typeID=3065|
| |
| high2name=Tachyon Beam Laser II|
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| high2typeID=3065|
| |
| high3name=Tachyon Beam Laser II|
| |
| high3typeID=3065|
| |
| high4name=Tachyon Beam Laser II|
| |
| high4typeID=3065|
| |
| high5name=Tachyon Beam Laser II|
| |
| high5typeID=3065|
| |
| high6name=Tachyon Beam Laser II|
| |
| high6typeID=3065|
| |
| high7name=Tachyon Beam Laser II|
| |
| high7typeID=3065|
| |
| high8name=Tachyon Beam Laser II|
| |
| high8typeID=3065|
| |
| mid1name=Experimental 10MN Afterburner I|
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| mid1typeID=6005|
| |
| mid2name=Tracking Computer II|
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| mid2typeID=1978|
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| mid3name=Sensor Booster II|
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| mid3typeID=1952|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Heat Sink II|
| |
| low2typeID=2364|
| |
| low3name=Heat Sink II|
| |
| low3typeID=2364|
| |
| low4name=Heat Sink II|
| |
| low4typeID=2364|
| |
| low5name=Heat Sink II|
| |
| low5typeID=2364|
| |
| low6name=Heat Sink II|
| |
| low6typeID=2364|
| |
| charge1name=Optimal Range Script x1|
| |
| charge1typeID=28999|
| |
| charge2name=Targeting Range Script x1|
| |
| charge2typeID=29009|
| |
| charge3name=Imperial Navy Multifrequency L x8|
| |
| charge3typeID=23105|
| |
| charge4name=Imperial Navy Xray L x8|
| |
| charge4typeID=23109|
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| charge5name=Aurora L x8|
| |
| charge5typeID=12824|
| |
| rig1name=Medium Processor Overclocking Unit I|
| |
| rig1typeID=4395|
| |
| rig2name=Medium Energy Collision Accelerator I|
| |
| rig2typeID=31456|
| |
| rig3name=Medium Ionic Field Projector I|
| |
| rig3typeID=31276|
| |
| difficulty=2|
| |
| warsop=A|
| |
| warsopReason=|
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| version=ODY 1.0|
| |
| shipDNA=4302:3065;8:1952;1:1978;1:6005;1:2048;1:2364;5:4395;1:31276;1:31456;1:12824;8:23105;8:23109;8:23113;8:28999;1:29009;1::|
| |
| skills=|
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| notes=Designed as a snipe fit, able to project damage to 150 km</li><li>This is a true glass cannon. The ship's main defense is to stay out of range of its opponents. With all skills at V and before boost, has only 13.8 K EHP. It flies at 550 m/s (700 m/s with AB on overheat) and align in 9.2 s with AB on (6.8 s off)</li><li>Damage varies from 940 dps at 38 + 32 km with Imperial Navy Multifrequency to 542 dps at 137 + 32 km with Aurora.</li><li>Targeting range is about 158 km. At maximum range with Aurora the effective damage is 400 dps.</li><li>Like most Amarr ships, good fitting skills are required to fly this ship.</li><li>If you do not have the skills to equip the tech II guns, see the fit below}}
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|
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| {{ShipFitting|
| |
| ship=Oracle|
| |
| shipTypeID=4302|
| |
| fitName=PvP Beam Snipe - Meta 4 lasers|
| |
| fitID=PvP-Beam-Snipe---Meta-4-lasers|
| |
| high1name=Tachyon Modulated Energy Beam I|
| |
| high1typeID=7171|
| |
| high2name=Tachyon Modulated Energy Beam I|
| |
| high2typeID=7171|
| |
| high3name=Tachyon Modulated Energy Beam I|
| |
| high3typeID=7171|
| |
| high4name=Tachyon Modulated Energy Beam I|
| |
| high4typeID=7171|
| |
| high5name=Tachyon Modulated Energy Beam I|
| |
| high5typeID=7171|
| |
| high6name=Tachyon Modulated Energy Beam I|
| |
| high6typeID=7171|
| |
| high7name=Tachyon Modulated Energy Beam I|
| |
| high7typeID=7171|
| |
| high8name=Tachyon Modulated Energy Beam I|
| |
| high8typeID=7171|
| |
| mid1name=Experimental 10MN Afterburner I|
| |
| mid1typeID=6005|
| |
| mid2name=Tracking Computer II|
| |
| mid2typeID=1978|
| |
| mid3name=Sensor Booster II|
| |
| mid3typeID=1952|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Heat Sink II|
| |
| low2typeID=2364|
| |
| low3name=Heat Sink II|
| |
| low3typeID=2364|
| |
| low4name=Heat Sink II|
| |
| low4typeID=2364|
| |
| low5name=Heat Sink II|
| |
| low5typeID=2364|
| |
| low6name=Heat Sink II|
| |
| low6typeID=2364|
| |
| charge1name=Optimal Range Script x1|
| |
| charge1typeID=28999|
| |
| charge2name=Targeting Range Script x1|
| |
| charge2typeID=29009|
| |
| charge3name=Imperial Navy Multifrequency L x8|
| |
| charge3typeID=23105|
| |
| charge4name=Imperial Navy Xray L x8|
| |
| charge4typeID=23109|
| |
| charge5name=Imperial Navy Microwave L x8|
| |
| charge5typeID=23117|
| |
| rig1name=Medium Energy Locus Coordinator I|
| |
| rig1typeID=31480|
| |
| rig2name=Medium Energy Collision Accelerator I|
| |
| rig2typeID=31456|
| |
| rig3name=Medium Ionic Field Projector I|
| |
| rig3typeID=31276|
| |
| difficulty=1|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=ODY 1.0|
| |
| shipDNA=4302:7171;8:1952;1:1978;1:6005;1:2048;1:2364;5:31276;1:31456;1:31480;1:23105;8:23109;8:23113;8:23117;8:28999;1:29009;1::|
| |
| skills=|
| |
| notes=A fit very similar to the Tech II fit above, but using the Meta 4 laser. The Meta 4 laser uses less CPU than the Tech II version, allowing to replace the Processor Overclocking Rig by an Energy Locus Coordinator.</li><li>With all skills at V and before boost, the ship has 13.8 K EHP, flies at 550 m/s (700 m/s with afterburner on overheat) and align in 9.2 s with AB on (6.8 s off). This is the same as the Tech II fit.</li><li>Damage varies between 850 dps at 43 + 32 km (note the increased optimal) with Imperial Navy Multifrequency to 427 at 120 + 32 km with Imperial Navy Microwave.</li><li>The afterburner can be switched to a microwarpdrive</li><li>Always carry a Tracking Range Script for close work.}}
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| ==Tactics== | | ==Tactics== |