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Oracle: Difference between revisions

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notes=Designed for Blood Raider Forsaken Hubs, this beam oracle puts out lots of dps at decent ranges, but has little tank</li><li>Range tanking is the goal here, it is not for gated missions that will force you into short range with frigates</li><li>The Navy heatsink is not required if you use a 1% implant, but honestly you will make the money back on it fairly quickly anyway, and the extra dps is always nice</li><li>Although the tracking is fairly iffy for small targets, this is a DPS and money MACHINE in the right scenarios.</li><li>Use INMF for below 55KM, Gamma for 55+, and if you really want to heap on the range, use further range ammo or T2 ammo}}
notes=Designed for Blood Raider Forsaken Hubs, this beam oracle puts out lots of dps at decent ranges, but has little tank</li><li>Range tanking is the goal here, it is not for gated missions that will force you into short range with frigates</li><li>The Navy heatsink is not required if you use a 1% implant, but honestly you will make the money back on it fairly quickly anyway, and the extra dps is always nice</li><li>Although the tracking is fairly iffy for small targets, this is a DPS and money MACHINE in the right scenarios.</li><li>Use INMF for below 55KM, Gamma for 55+, and if you really want to heap on the range, use further range ammo or T2 ammo}}


{{ShipFitting|
ship=Oracle|
shipTypeID=4302|
fitName=PvP Beam Snipe|
fitID=PvP-Beam-Snipe|
high1name=Tachyon Beam Laser II|
high1typeID=3065|
high2name=Tachyon Beam Laser II|
high2typeID=3065|
high3name=Tachyon Beam Laser II|
high3typeID=3065|
high4name=Tachyon Beam Laser II|
high4typeID=3065|
high5name=Tachyon Beam Laser II|
high5typeID=3065|
high6name=Tachyon Beam Laser II|
high6typeID=3065|
high7name=Tachyon Beam Laser II|
high7typeID=3065|
high8name=Tachyon Beam Laser II|
high8typeID=3065|
mid1name=Experimental 10MN Afterburner I|
mid1typeID=6005|
mid2name=Tracking Computer II|
mid2typeID=1978|
mid3name=Sensor Booster II|
mid3typeID=1952|
low1name=Damage Control II|
low1typeID=2048|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Heat Sink II|
low5typeID=2364|
low6name=Heat Sink II|
low6typeID=2364|
charge1name=Optimal Range Script x1|
charge1typeID=28999|
charge2name=Targeting Range Script x1|
charge2typeID=29009|
charge3name=Imperial Navy Multifrequency L x8|
charge3typeID=23105|
charge4name=Imperial Navy Xray L x8|
charge4typeID=23109|
charge5name=Aurora L x8|
charge5typeID=12824|
rig1name=Medium Processor Overclocking Unit I|
rig1typeID=4395|
rig2name=Medium Energy Collision Accelerator I|
rig2typeID=31456|
rig3name=Medium Ionic Field Projector I|
rig3typeID=31276|
difficulty=2|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=4302:3065;8:1952;1:1978;1:6005;1:2048;1:2364;5:4395;1:31276;1:31456;1:12824;8:23105;8:23109;8:23113;8:28999;1:29009;1::|
skills=|
notes=Designed as a snipe fit, able to project damage to 150 km</li><li>This is a true glass cannon. The ship's main defense is to stay out of range of its opponents. With all skills at V and before boost, has only 13.8 K EHP. It flies at 550 m/s (700 m/s with AB on overheat) and align in 9.2 s with AB on (6.8 s off)</li><li>Damage varies from 940 dps at 38 + 32 km with Imperial Navy Multifrequency to 542 dps at 137 + 32 km with Aurora.</li><li>Targeting range is about 158 km. At maximum range with Aurora the effective damage is 400 dps.</li><li>Like most Amarr ships, good fitting skills are required to fly this ship.</li><li>If you do not have the skills to equip the tech II guns, see the fit below}}
{{ShipFitting|
ship=Oracle|
shipTypeID=4302|
fitName=PvP Beam Snipe - Meta 4 lasers|
fitID=PvP-Beam-Snipe---Meta-4-lasers|
high1name=Tachyon Modulated Energy Beam I|
high1typeID=7171|
high2name=Tachyon Modulated Energy Beam I|
high2typeID=7171|
high3name=Tachyon Modulated Energy Beam I|
high3typeID=7171|
high4name=Tachyon Modulated Energy Beam I|
high4typeID=7171|
high5name=Tachyon Modulated Energy Beam I|
high5typeID=7171|
high6name=Tachyon Modulated Energy Beam I|
high6typeID=7171|
high7name=Tachyon Modulated Energy Beam I|
high7typeID=7171|
high8name=Tachyon Modulated Energy Beam I|
high8typeID=7171|
mid1name=Experimental 10MN Afterburner I|
mid1typeID=6005|
mid2name=Tracking Computer II|
mid2typeID=1978|
mid3name=Sensor Booster II|
mid3typeID=1952|
low1name=Damage Control II|
low1typeID=2048|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Heat Sink II|
low5typeID=2364|
low6name=Heat Sink II|
low6typeID=2364|
charge1name=Optimal Range Script x1|
charge1typeID=28999|
charge2name=Targeting Range Script x1|
charge2typeID=29009|
charge3name=Imperial Navy Multifrequency L x8|
charge3typeID=23105|
charge4name=Imperial Navy Xray L x8|
charge4typeID=23109|
charge5name=Imperial Navy Microwave L x8|
charge5typeID=23117|
rig1name=Medium Energy Locus Coordinator I|
rig1typeID=31480|
rig2name=Medium Energy Collision Accelerator I|
rig2typeID=31456|
rig3name=Medium Ionic Field Projector I|
rig3typeID=31276|
difficulty=1|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=4302:7171;8:1952;1:1978;1:6005;1:2048;1:2364;5:31276;1:31456;1:31480;1:23105;8:23109;8:23113;8:23117;8:28999;1:29009;1::|
skills=|
notes=A fit very similar to the Tech II fit above, but using the Meta 4 laser. The Meta 4 laser uses less CPU than the Tech II version, allowing to replace the Processor Overclocking Rig by an Energy Locus Coordinator.</li><li>With all skills at V and before boost, the ship has 13.8 K EHP, flies at 550 m/s (700 m/s with afterburner on overheat) and align in 9.2 s with AB on (6.8 s off). This is the same as the Tech II fit.</li><li>Damage varies between 850 dps at 43 + 32 km (note the increased optimal) with Imperial Navy Multifrequency to 427 at 120 + 32 km with Imperial Navy Microwave.</li><li>The afterburner can be switched to a microwarpdrive</li><li>Always carry a Tracking Range Script for close work.}}


==Tactics==
==Tactics==