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Viator: Difference between revisions

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==Skills==
==Skills==
''Further information about additional or recommended skills to pilot Viator for a specific or it's common role(s) can be written here.''
* [[Skills:Navigation#Navigation|Navigation]] to at least IV, to increase the sub-warp speed of the ship.
* [[Skills:Navigation#Acceleration Control|Acceleration Control]] to at least IV, to improve the performance of your MWD.
* [[Skills:Navigation#High Speed Maneuvering|High Speed Maneuvering]] to level IV, to reduce the capacitor demand of your MWD, particularly when overheating it.
* [[Skills:Science#Thermodynamics|Thermodynamics]] to III or IV, to allow you to overheat your MWD in an emergency.
* [[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]] to level V, to minimize your align time.
 
The first four skills above work together to improve your survivability should you need to burn back to/away from a gate. The last is important for situations where for some reason you are unable to activate your cloak, or when an opponent might be in a position to uncloak you.
 
In addition, pilots will want to train [[Skills:Mechanics#Hull Upgrades|Hull Upgrades]] to at least II to enable the use of T2 Expanded Cargoholds, and [[Skills:Mechanics#Astronautics_Rigging|Astronautics Rigging]] to install Cargohold Optimization rigs. Pilots should consider training this last skill beyond the minimum level I to reduce the armor penalty drawback of the rigs.


==Fitting==
==Fitting==