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Anathema: Difference between revisions

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|info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Khanid Innovation<br><br>Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.
|info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Khanid Innovation<br><br>Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.
|bonuses=<b>Amarr Frigate Skill Bonus:</b><br>5% bonus to rocket damage per level<br>5% reduction of capacitor recharge time per level<br><b>Covert Ops Skill Bonus:</b><br>20% reduced CPU need for Cloaking Devices per level<br>10% increase to scan strength of probes per level<br>10% reduction to survey probe flight time per level<br>+10 Virus Strength to Relic and Data Analyzers<br>Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
|bonuses=<b>Role Bonus:</b><br>+10 Virus Strength to Relic and Data Analyzers<br><b>Amarr Frigate Skill Bonus:</b><br>5% bonus to rocket damage per level<br>5% reduction of capacitor recharge time per level<br><b>Covert Ops Skill Bonus:</b><br>20% reduced CPU need for Cloaking Devices per level<br>10% increase to scan strength of probes per level<br>10% reduction to survey probe flight time per level<br><b>Notes:</b><br>Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
|structurehp=422 HP
|structurehp=422 HP
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**Spaceship Command III<small>4h 26m</small>
**Spaceship Command III<small>4h 26m</small>
**Electronics Upgrades V<small>11d 20h 26m</small>
**Electronics Upgrades V<small>11d 20h 26m</small>
|totaltraintime=23d 22h 1m
***CPU Management II<small>47m</small>
***Power Grid Management II<small>47m</small>
|totaltraintime=23d 23h 27m
|forumlinks=
|forumlinks=
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==Skills==
==Skills==
''Further information about additional or recommended skills to pilot Anathema for a specific or it's common role(s) can be written here.''
*It is essential to train [[Cloaking]] to IV in order to use the Covert Ops Cloaking Device II.
*[[Astrometrics]] IV, [[Astrometric Acquisition]] III, [[Astrometric Pinpointing]] III and [[Astrometric Rangefinding]] III make a good skills base for scanning.


==Fitting==
==Fitting==
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low3name=Overdrive Injector System II|
low3name=Overdrive Injector System II|
low3typeID=1236|
low3typeID=1236|
charge1name=Core Scanner Probe I x7|
charge1name=Core Scanner Probe I x8|
charge1typeID=30013|
charge1typeID=30013|
charge2name=Combat Scanner Probe I x7|
charge2name=Combat Scanner Probe I x8|
charge2typeID=30028|
charge2typeID=30028|
charge3name=open|
charge3name=open|