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|info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Khanid Innovation<br><br>Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology. | |info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Khanid Innovation<br><br>Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology. | ||
|bonuses=<b>Amarr Frigate Skill Bonus:</b><br>5% bonus to rocket damage per level<br>5% reduction of capacitor recharge time per level<br><b>Covert Ops Skill Bonus:</b><br>20% reduced CPU need for Cloaking Devices per level<br>10% increase to scan strength of probes per level<br>10% reduction to survey probe flight time per level<br> | |bonuses=<b>Role Bonus:</b><br>+10 Virus Strength to Relic and Data Analyzers<br><b>Amarr Frigate Skill Bonus:</b><br>5% bonus to rocket damage per level<br>5% reduction of capacitor recharge time per level<br><b>Covert Ops Skill Bonus:</b><br>20% reduced CPU need for Cloaking Devices per level<br>10% increase to scan strength of probes per level<br>10% reduction to survey probe flight time per level<br><b>Notes:</b><br>Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. | ||
|structurehp=422 HP | |structurehp=422 HP | ||
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**Spaceship Command III<small>4h 26m</small> | **Spaceship Command III<small>4h 26m</small> | ||
**Electronics Upgrades V<small>11d 20h 26m</small> | **Electronics Upgrades V<small>11d 20h 26m</small> | ||
|totaltraintime=23d | ***CPU Management II<small>47m</small> | ||
***Power Grid Management II<small>47m</small> | |||
|totaltraintime=23d 23h 27m | |||
|forumlinks= | |forumlinks= | ||
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==Skills== | ==Skills== | ||
*It is essential to train [[Cloaking]] to IV in order to use the Covert Ops Cloaking Device II. | |||
*[[Astrometrics]] IV, [[Astrometric Acquisition]] III, [[Astrometric Pinpointing]] III and [[Astrometric Rangefinding]] III make a good skills base for scanning. | |||
==Fitting== | ==Fitting== | ||
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low3name=Overdrive Injector System II| | low3name=Overdrive Injector System II| | ||
low3typeID=1236| | low3typeID=1236| | ||
charge1name=Core Scanner Probe I | charge1name=Core Scanner Probe I x8| | ||
charge1typeID=30013| | charge1typeID=30013| | ||
charge2name=Combat Scanner Probe I | charge2name=Combat Scanner Probe I x8| | ||
charge2typeID=30028| | charge2typeID=30028| | ||
charge3name=open| | charge3name=open| | ||