Difference between revisions of "Helios"
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|info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Creodron <br><br>The Helios is Creodron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power. | |info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Creodron <br><br>The Helios is Creodron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power. | ||
− | |bonuses=<b>Gallente Frigate Skill Bonus:</b><br>5% bonus to | + | |bonuses=<b>Role Bonus:</b><br>+10 Virus Strength to Relic and Data Analyzers<br><b>Gallente Frigate Skill Bonus:</b><br>5% bonus to Small Hybrid Turret damage per level<br>10% bonus to Scout Drone Thermal damage per level<br><b>Covert Ops Skill Bonus:</b><br>20% reduced CPU need for Cloaking Devices per level<br>10% increase to scan strength of probes per level<br>10% reduction to survey probe flight time per level<br><b>Notes:</b> Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds. |
|structurehp=809 HP | |structurehp=809 HP | ||
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**Spaceship Command III<small>4h 26m</small> | **Spaceship Command III<small>4h 26m</small> | ||
**Electronics Upgrades V<small>11d 20h 26m</small> | **Electronics Upgrades V<small>11d 20h 26m</small> | ||
− | |totaltraintime=23d | + | ***CPU Management II<small>47m</small> |
+ | ***Power Grid Management II<small>47m</small> | ||
+ | |totaltraintime=23d 23h 27m | ||
|forumlinks= | |forumlinks= | ||
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==Skills== | ==Skills== | ||
− | + | *It is essential to train [[Cloaking]] to IV in order to use the Covert Ops Cloaking Device II. | |
+ | *[[Astrometrics]] IV, [[Astrometric Acquisition]] III, [[Astrometric Pinpointing]] III and [[Astrometric Rangefinding]] III make a good skills base for scanning. | ||
==Fitting== | ==Fitting== |
Revision as of 15:52, 7 September 2013
RELATED UNI-WIKI REFERENCES
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Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. SHIP BONUSES
Role Bonus:
Ship Attributes
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Summary
The Helios is the odd one out among covert ops, in that it only has 2 high slots. In compensation it has 5 mid slots and a rather useless 5m3 drone bay. This is a disadvantage to some because it means the Helios can't fit the standard complement of cloak, probe launcher and cynosural field generator that is the staple fit of covops frigates in null sec alliances.
Skills
- It is essential to train Cloaking to IV in order to use the Covert Ops Cloaking Device II.
- Astrometrics IV, Astrometric Acquisition III, Astrometric Pinpointing III and Astrometric Rangefinding III make a good skills base for scanning.
Fitting
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Small Capacitor Battery II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Sisters Core Scanner Probe x36
Sisters Combat Scanner Probe x36
- Astrometrics IV
- Astrometric Acquisition III
- Astrometric Pinpointing III
- Astrometric Rangefinding III
- Covert Ops IV
- Electronics V
- Navigation IV
- Warp Drive Operation IV
- Having empty slots on a covert ops ship is perfectly acceptable. This ship is not intended for any direct combat role.
- The MAPC in the low slot is needed to give the Helios pilot enough powergrid to fit a capacitor battery for long warps.
- Sisters Combat probes are definitely worth the extra ISK.
- Carry extra probes, because you *will* forget about some of them.
- The drone bay on the Helios is unique among all four covert ops frigates, and can hold a single light drone, but entry-level scouts should not be concerned about deploying a drone.
125mm Railgun II
125mm Railgun II
1MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II
Balmer Series Tracking Disruptor I
Damage Control II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core II
Small Hybrid Collision Accelerator I
Small Hybrid Collision Accelerator I
Hobgoblin II x1
Tracking Speed Disruption Script x1
Federation Navy Antimatter Charge S x500
- Controlled Burst IV
- Covert Ops IV
- Drones V
- Evasive Maneuvering V
- Gunnery V
- Motion Prediction V
- Navigation IV
- Propulsion Jamming IV
- Rapid Firing V
- Sharpshooter V
- Small Railgun Specialization IV
- Surgical Strike IV
- Trajectory Analysis IV
- Spaceship Command V
- It is a hilarious 146 dps covert ops surprise. Choose your victims wisely.
Covert Ops Cloaking Device II
Expanded Probe Launcher I
1MN Afterburner II
Warp Disruptor II
Small Azeotropic Ward Salubrity I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hornet EC-300 x1
Sisters Core Scanner Probe x24
Sisters Combat Scanner Probe x24
Tracking Speed Disruption Script x1
Tracking Speed Disruption Script x1
- Astrometrics IV
- Astrometric Acquisition III
- Astrometric Pinpointing III
- Astrometric Rangefinding III
- Covert Ops IV
- Drones V
- Electronic Warfare Drone Interfacing III
- Electronic Warfare IV
- Electronics V
- Evasive Maneuvering V
- Navigation IV
- Propulsion Jamming IV
- Spaceship Command V
- Warp Drive Operation IV
- This fit requires at least a +4% cpu hardwiring implant.
- It is of little usefulness within the Uni, and requires an expert skillset to fly a very poor substitute of a proper tackle frigate. Even a stealth bomber Manticore would be better.
- However, select wormhole corporations expect covert ops pilots to fit some sort of tackle.
- There are very rare instances where this hero tackle frigate fit may actually be useful, but the chance that this Helios can hold a target long enough for help to arrive is low, and is typically not worth risking a fleet scout.
Tactics
No sub-article about Helios roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Helios here.