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|info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | |info=Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.<br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | ||
|bonuses=<b>Amarr Frigate Skill Bonus:</b><br>20% bonus to energy vampire and energy neutralizer transfer amount per level and 5% bonus to effectiveness of tracking disruptors per level<br><b>Electronic Attack Ships Skill Bonus:</b><br>40% bonus to energy vampire and energy neutralizer range and 5% reduction in capacitor recharge time per level | |bonuses=<b>Amarr Frigate Skill Bonus:</b><br>20% bonus to energy vampire and energy neutralizer transfer amount per level and 7.5% bonus to effectiveness of tracking disruptors per level<br><b>Electronic Attack Ships Skill Bonus:</b><br>40% bonus to energy vampire and energy neutralizer range and 5% reduction in capacitor recharge time per level | ||
|structurehp=329 HP | |structurehp=329 HP | ||
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*Electronic Attack Ships I<small>33m</small> | *Electronic Attack Ships I<small>33m</small> | ||
**Spaceship Command III<small>4h 26m</small> | **Spaceship Command III<small>4h 26m</small> | ||
**Long Range Targeting V<small>10d | **Long Range Targeting V<small>10d 20h 26m</small> | ||
*** | ***CPU Management II<small>47m</small> | ||
|totaltraintime= | |totaltraintime=23d 22h 40m | ||
|forumlinks= | |forumlinks= | ||