Difference between revisions of "Cruor"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/3/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=17926 | |
− | + | | shipimg=Cruor.jpg | |
− | + | | shipname=Cruor | |
− | + | | caption=Cruor | |
− | + | | class=Frigate | |
− | + | | grouping=Pirate Faction Ships | |
− | + | | hulltype=Cruor Class | |
− | + | | faction=Blood Raiders | |
− | + | | race=Amarr | |
− | + | | roles=unspecified | |
− | + | | variations=<i>none</i> | |
− | + | | tech=F | |
− | + | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=57 MW | |
− | + | | cpu=150 tf | |
− | + | | capacitor=470 GJ | |
− | + | | highs=4 | |
− | + | | turrets=2 | |
− | + | | launchers=0 | |
− | + | | mediums=3 | |
− | + | | lows=4 | |
− | + | | mass=1,003,000 kg | |
− | + | | volume=28,600 m³ | |
− | + | | cargohold=135 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=5 m³ | |
− | + | | bandwidth=5 Mbit/sec | |
− | + | | info=Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones. | |
− | + | | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>20% bonus to Stasis Webifier range<br><b>Amarr Frigate bonuses (per skill level):</b><br>15% bonus to Energy Vampire and Energy Neutralizer drain amount<br><b>Role Bonus:</b><br>100% bonus to Small Energy Turret damage<br>• Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level<br> | |
− | + | | structurehp=580 HP | |
− | + | | shieldhp=480 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=740 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=20 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=330 m/sec | |
− | + | | inertia=3.6 | |
− | + | | warpspeed=5 AU/s | |
− | + | | warptime=5.01 s | |
− | + | | targetrange=33.00 km | |
− | + | | sigradius=35 m | |
− | + | | maxlockedtargets=6 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=12 points | |
− | + | | scanres=760 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Frigate|III}} | |
− | + | **{{RequiredSkill|Spaceship Command|I}} | |
− | + | *{{RequiredSkill|Minmatar Frigate|III}} | |
− | **Spaceship Command I | + | **{{RequiredSkill|Spaceship Command|I}} |
− | *Minmatar Frigate III | ||
− | **Spaceship Command I | ||
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− | |||
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− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=17h 55m 0s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Cruor Cruor on Eve Online Wiki] | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 10:04, 3 June 2014
RELATED UNI-WIKI REFERENCES
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Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Cruor combines the Minmatar love of webs with the Amarr love of neuts with its bonuses. It is almost always armor fit so that the mid slots can be split between prop/tackle/web. Note that the neut bonus is to neut amount and not neut range, so you will still have to close to within 6km or so of your target to be effective. Once you get within neut range, however, any small ship should be quickly relieved of its cap, shutting off tackle mods, some guns, and any active repair/hardeners.
The Cruor isn't really known as a solo boat, as it is slower than most frigates due to its armor tank. It can be quite potent in a fleet, though, and quickly cap out even larger ships.
Skills
- Amarr Frigate to at least IV to take advantage of the Cruor's large 15% bonus to Energy Vampire and Energy Neutralizer drain amount that comes with every extra level in the skill.
- Minmatar Frigate to at least IV to take advantage of the Cruor's large 10% bonus to the velocity factor of stasis webifiers that comes with every extra level in the skill.
- With the expense of the Cruor it is highly recommended to have T2 Tank (generally Armor rather than Shields) and T2 Small Energy Turret with supporting Gunnery skills.
Prequisite skills:
- Energy Emission Systems is the prequisite skill for Neutralizers (commonly refered to as Neuts) and Energy Vampires (commonly refered to as Nos).
- Energy Emission Systems is the only skill that directly impacts the effectiveness of capacitor warfare modules although it only effects neuts.
- Energy Management and Energy Systems Operation give better managment of your own cap allowing you to be more effective at eliminating your opponents.
Fitting
Small Energy Neutralizer II
Small Nosferatu II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Limited 1MN Microwarpdrive I
X5 Prototype Engine Enervator
Faint Epsilon Warp Scrambler I
Damage Control II
200mm Reinforced Steel Plates II
Adaptive Nano Plating II
Small Energy Collision Accelerator I
Small Capacitor Control Circuit I
Imperial Navy Gamma S x2
- An expensive but powerful neuting frigate.
- As fitted, with all skills at V and before boosts, this ship has 6.4 K EHP, flies at 2619 m/s (3736 m/s with MWD overheated) and align in 5.4 s (3.8 s with MWD off). The capacitor is stable.
- The ship will neut about 20-21 GJ/s, draining other frigates cap dry in about 20 - 40 s.
- Damage is 126 dps at 4.7 + 2.5 km from the Imperial Navy Gamma.
Tactics
No sub-article about Cruor roles or piloting tactics. You can write them here.
Notes
For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.