Difference between revisions of "Venture"
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Despite being a frigate, the Venture is rather heavy (similar to [[Stealth Bomber]]s), so aligning might take some time. If there's the possibility of a threat (e.g. war targets in systems nearby), it should fly prealigned like any mining vessel or any bigger ship. | Despite being a frigate, the Venture is rather heavy (similar to [[Stealth Bomber]]s), so aligning might take some time. If there's the possibility of a threat (e.g. war targets in systems nearby), it should fly prealigned like any mining vessel or any bigger ship. | ||
− | The Venture is ideal for [[Gas Cloud Mining|gas cloud harvesting]] in either known space or wormhole space. For harvesting in wormholes you don't control, use the "Ninja Gas Harvesting" fitting above. | + | The Venture is ideal for [[Gas Cloud Mining|gas cloud harvesting]] in either known space or wormhole space. For harvesting in wormholes you don't control, use the "Ninja Gas Harvesting" fitting above. The extra warp core stab protects you against interceptors which usually fit point ''and'' scram. |
==Notes== | ==Notes== |
Revision as of 14:07, 5 June 2015
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Mining Frigate bonuses (per skill level):
Ship Attributes
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Summary
Designed as an entry mining frigate, the Venture provides a platform for the beginner miner. While its mining rate isn't very impressive compared to Destroyers and bigger hulls, its ore hold and bonus to gas mining make it an efficient miner that doesn't have to worry about thieves. The stabilized warp core makes it easier for the ship to escape pirates, although it should be mentioned, that most ships could just take the frigate down rather than trying to keep it from running first.
Skills
- Mining Frigate I: Skill at operating ORE Mining Frigates.
- Mining I: Skill at using mining lasers. 5% bonus to mining turret yield per skill level.
- Hull Upgrades I: Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
- Shield Upgrades I: Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
- Tactical Shield Manipulation I: Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
- Drones I: Skill at remote controlling drones. Can operate 1 drone per skill level.
- Light Drone Operation I: Skill at controlling light combat drones.
- Jury Rigging III: General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.
- Shield Rigging I: Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. 10% reduction in Shield Rig drawbacks per level.
Fitting
EP-S Gaussian Scoped Mining Laser
EP-S Gaussian Scoped Mining Laser
Salvager I
Limited 1MN Afterburner I
Medium Azeotropic Ward Salubrity I
Survey Scanner I
Mining Laser Upgrade I
Hobgoblin I x2
- A very cheap and easy setup for a newbie miner, good when you are very strapped for cash and want to get started in mining.
- The Hobgoblin drones are for defence against rats, and the Salvager to salvage the wrecks they leave behind.
- Note that this fit is a bit squishy, so keep an eye on Local and D-Scan, and warp out if you see hostile players in your vicinity.
- The rig slots are empty to save on ISK, but as your wallet becomes fuller you can add Core Defence Field Extender and Anti-EM Screen Reinforcer rigs to improve the tank of your ship.
EP-S Gaussian Scoped Mining Laser
EP-S Gaussian Scoped Mining Laser
Salvager I
Medium Azeotropic Ward Salubrity I
Medium Azeotropic Ward Salubrity I
Limited Adaptive Invulnerability Field I
F85 Peripheral Damage System I
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin I x2
- This is about as strong a tank as you can fit on a Venture with basic skills.
- Modules and Drones can be upgraded to their T2 counterparts as skills allow.
- At low SP levels, fitting the second shield extender may not be possible. Consider replacing it with a Small Azeotropic Ward Salubrity I (or simply improving your core skills).
Light Neutron Blaster II
Light Neutron Blaster II
Small 'Knave' Energy Drain
Small Shield Extender II
Experimental 1MN Afterburner I
Warp Disruptor II
Damage Control II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Hobgoblin II x2
Void S
- Slightly skill intensive bait venture. With max skills, puts out 105 DPS, traveling at 1k/second with 2425 EHP, and cap stable.
Gas Cloud Harvester I
Gas Cloud Harvester I
Core Probe Launcher I
Adaptive Invulnerability Field II
1MN Afterburner I
Medium Shield Extender II
Damage Control II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Hornet EC-300 x2
Core Scanner Probe I x8
- Basic wormhole gas harvester fit. Tech 2 modules can be replaced with Tech 1 but will reduce your tank.
- Drones can be used against any attackers.
Gas Cloud Harvester II
Gas Cloud Harvester II
Core Probe Launcher I
Prototype ECCM Magnetometric Sensor Cluster
Medium Shield Extender II
Limited 1MN Microwarpdrive I
Warp Core Stabilizer I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hornet EC-300 x2
Core Scanner Probe I x8
- ECCM to to make you harder to probe down and hopefully give you time to see the combat probes on d-scan.
- The warp core stab is to make it so that the enemy would need 4 points of warp disruption to pin you down.
- MSE II is to let you survive one volley on your way out.
- Gravity capacitor rigs to help you probe your way out to a new exit if needed.
Gas Cloud Harvester II
Gas Cloud Harvester II
Core Probe Launcher I
Medium Shield Extender II
1MN Microwarpdrive II
Warp Disruptor II
Nanofiber Internal Structure II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Core Scanner Probe I x1
- This is an all-round great ninja huffing + hero tackling Venture fit. It is based around the idea (or fact if you prefer) that the Venture, if caught, is pretty much dead... so don't get caught.
- The Nanofibre IIs decrease (for an intermediately skilled pilot) align time from 6+ to 5 seconds. This is vital time when escaping from sleepers, bombers, gankers, and the like.
- It has a little bit of tank but not much. This fit is for running away. If you can't run away, you're hero tackle.
- You can switch out the harvesters for the T1s, but you lose literally half of your yield.
- The rigs aren't strictly necessary, but eh... they might lend you a few seconds of existence whilst pointing something.
Tactics
Despite being a frigate, the Venture is rather heavy (similar to Stealth Bombers), so aligning might take some time. If there's the possibility of a threat (e.g. war targets in systems nearby), it should fly prealigned like any mining vessel or any bigger ship.
The Venture is ideal for gas cloud harvesting in either known space or wormhole space. For harvesting in wormholes you don't control, use the "Ninja Gas Harvesting" fitting above. The extra warp core stab protects you against interceptors which usually fit point and scram.
Notes
The Venture can be obtained for free via completing the second mission given by Career Tutorial - Industry Agent, together with a free copy of the mining frigate skill book (which is required to fly the Venture and the Prospect).
The built-in warp core stabilization has the same effect as two fitted Warp Core Stabilizers. As with the Deep Space Transports this means that the ship can't be kept from entering warp, unless there are several Warp Disruptors, Warp Scramblers or a Warp Disruption Field Generator (i.e. bubbles) involved.
This makes the ship somewhat safer to travel in through lowsec, nullsec or even war target infested highsec, though definitely not invulnerable to gangs of gate campers which often have multiple tackles.