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notes=Designed to work as a fast tackle with a reasonable tank. DPS is not the highest priority here, speed and agility is.</li><li>This fit requires reasonable skills, but most Tech II modules can be replaced with a Meta version. There will be some loss of performance, but the ship will still work.</li><li>The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)</li><li>The small shield extender could also be replaced by a second web or a point.</li><li>As fitted, with all skills at V and before any boost, this ship has 6.7 K EHP, flies at 2520 m/s (3600 m/s overheated) and align in 4.4 s with MWD on (3 s off)</li><li>Damage varies between 285 dps at 3.8 + 1.6 km with Void and 200 dps at 7.1 + 4.4 km with Null</li><li>The cap will run out in 5 min 45, essentially cap stable for PvP fights}} | notes=Designed to work as a fast tackle with a reasonable tank. DPS is not the highest priority here, speed and agility is.</li><li>This fit requires reasonable skills, but most Tech II modules can be replaced with a Meta version. There will be some loss of performance, but the ship will still work.</li><li>The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)</li><li>The small shield extender could also be replaced by a second web or a point.</li><li>As fitted, with all skills at V and before any boost, this ship has 6.7 K EHP, flies at 2520 m/s (3600 m/s overheated) and align in 4.4 s with MWD on (3 s off)</li><li>Damage varies between 285 dps at 3.8 + 1.6 km with Void and 200 dps at 7.1 + 4.4 km with Null</li><li>The cap will run out in 5 min 45, essentially cap stable for PvP fights}} | ||
==Fleet-Up Fittings== | |||
<wikifit>11381</wikifit> | |||
==Tactics== | ==Tactics== | ||