Difference between revisions of "Harpy"
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notes=Designed to work as a fast tackle with a reasonable tank. DPS is not the highest priority here, speed and agility is.</li><li>This fit requires reasonable skills, but most Tech II modules can be replaced with a Meta version. There will be some loss of performance, but the ship will still work.</li><li>The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)</li><li>The small shield extender could also be replaced by a second web or a point.</li><li>As fitted, with all skills at V and before any boost, this ship has 6.7 K EHP, flies at 2520 m/s (3600 m/s overheated) and align in 4.4 s with MWD on (3 s off)</li><li>Damage varies between 285 dps at 3.8 + 1.6 km with Void and 200 dps at 7.1 + 4.4 km with Null</li><li>The cap will run out in 5 min 45, essentially cap stable for PvP fights}} | notes=Designed to work as a fast tackle with a reasonable tank. DPS is not the highest priority here, speed and agility is.</li><li>This fit requires reasonable skills, but most Tech II modules can be replaced with a Meta version. There will be some loss of performance, but the ship will still work.</li><li>The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)</li><li>The small shield extender could also be replaced by a second web or a point.</li><li>As fitted, with all skills at V and before any boost, this ship has 6.7 K EHP, flies at 2520 m/s (3600 m/s overheated) and align in 4.4 s with MWD on (3 s off)</li><li>Damage varies between 285 dps at 3.8 + 1.6 km with Void and 200 dps at 7.1 + 4.4 km with Null</li><li>The cap will run out in 5 min 45, essentially cap stable for PvP fights}} | ||
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+ | ==Fleet-Up Fittings== | ||
+ | <wikifit>11381</wikifit> | ||
==Tactics== | ==Tactics== |
Revision as of 01:40, 16 March 2016
RELATED UNI-WIKI REFERENCES
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Name: Harpy SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Harpy's dual bonus to optimal range of hybrids multiply together to give a whopping 125% increase in optimal range, which combined with the innate long range of railguns allows the Harpy to shoot out to 100k with T2 rails and ammunition, which is a ludicrous range for a frigate. On the down side when rail fit it doesn't do a lot of damage even against frigates, so any enemy it fires upon will likely be able to warp away before being destroyed.
The Harpy can also be blaster fit for short range high DPS, and by doing so it can apply damage at longer range than other blaster assault frigates (see Ishkur or Enyo). Although the Harpy cannot put out as much DPS as the Enyo just by looking at the numbers, it can much more easily apply its full damage to opponents thanks to its 4 mid slots, making the prop/scram/web combo (for range dictation) possible with an additional shield tanking mod.
Skills
Further information about additional or recommended skills to pilot Harpy for a specific or it's common role(s) can be written here.
Fitting
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Small Nosferatu II
Small Ancillary Shield Booster
Small Ancillary Shield Booster
J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive I
Internal Force Field Array I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Cap Booster 25 x1
Void S x1
- Tank tested against a T2 firing drake, whilst sat still.
- With all skills at V and before boost the damage is 294 dps with Void at 3.2 + 1.3 km, 8.5 K EHP, 53.5/86.7/80.1/66.8 resists, flies at 2200 m/s (3100 m/s overheated) and align in 5.6 s with MWD on (3.9 s off).
- EFT does not show clearly the effect of the double ASB. They can be used together for a massive boost for a short time, or alternatively can be used in sequence, leaving only a short time where both are recharging. Keep moving and this thing is a MEAN beast against frigates and cruisers and a cunning bait ship against bigger ships!
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Small Shield Extender II
Damage Control II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Small Polycarbon Engine Housing I
Small Hybrid Collision Accelerator I
Void S x4
Caldari Navy Lead Charge S x4
Null S x4
- Designed to work as a fast tackle with a reasonable tank. DPS is not the highest priority here, speed and agility is.
- This fit requires reasonable skills, but most Tech II modules can be replaced with a Meta version. There will be some loss of performance, but the ship will still work.
- The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)
- The small shield extender could also be replaced by a second web or a point.
- As fitted, with all skills at V and before any boost, this ship has 6.7 K EHP, flies at 2520 m/s (3600 m/s overheated) and align in 4.4 s with MWD on (3 s off)
- Damage varies between 285 dps at 3.8 + 1.6 km with Void and 200 dps at 7.1 + 4.4 km with Null
- The cap will run out in 5 min 45, essentially cap stable for PvP fights
Fleet-Up Fittings
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
EM Ward Field II
Fleeting Compact Stasis Webifier
Initiated Compact Warp Scrambler
5MN Y-T8 Compact Microwarpdrive
IFFA Compact Damage Control
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Anti-EM Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Warp Scrambler II
Fleeting Compact Stasis Webifier
Republic Fleet Medium Shield Extender
1MN Monopropellant Enduring Afterburner
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II
FFR Enduring Assault Damage Control
Small Hybrid Burst Aerator II
Small Anti-EM Screen Reinforcer II
Void S x640
Null S x640
Federation Navy Antimatter Charge S x640
Nanite Repair Paste x50
- Very slow, but has immense DPS and tank.
- Reaches scram range with null
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Small Ancillary Shield Booster
Small Ancillary Shield Booster
Faint Epsilon Scoped Warp Scrambler
5MN Y-T8 Compact Microwarpdrive
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Assault Damage Control II
Small Anti-EM Screen Reinforcer II
Small Processor Overclocking Unit II
Void S x640
Null S x640
Navy Cap Booster 25 x36
150mm Railgun II
150mm Railgun II
150mm Railgun II
150mm Railgun II
Upgraded EM Ward Amplifier I
Medium F-S9 Regolith Compact Shield Extender
1MN Y-S8 Compact Afterburner
Adaptive Invulnerability Field I
IFFA Compact Damage Control
Magnetic Field Stabilizer II
Nanofiber Internal Structure II
Small Ancillary Current Router I
Small Ionic Field Projector II
Spike S x1000
Javelin S x1000
Small Gremlin Compact Energy Neutralizer
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Caldari Navy Medium Shield Extender
Fleeting Compact Stasis Webifier
Warp Scrambler II
5MN Y-T8 Compact Microwarpdrive
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Assault Damage Control II
Small Core Defense Field Extender II
Small Anti-EM Screen Reinforcer II
Void S x800
Null S x800
Federation Navy Antimatter Charge S x1600
Nanite Repair Paste x50
Tactics
excelent close combat ship!
Notes
You can write additional notes for Harpy here.