Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tristan: Difference between revisions

From EVE University Wiki
m Summary: typo removed
small language changes, grammar, spelling, link to closed wiki.eveonline.com removed
Line 35: Line 35:
  | dronebay=40 m³
  | dronebay=40 m³
  | bandwidth=25 Mbit/sec
  | bandwidth=25 Mbit/sec
  | info=<b>Development</b><br>Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.
  | info=<b>Development</b><br>Often nicknamed The Fat Man, this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Small Hybrid Turret tracking speed<br>10% bonus to Drone hitpoints and tracking speed<br>
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Small Hybrid Turret tracking speed<br>10% bonus to Drone hitpoints and tracking speed<br>
  | structurehp=550 HP
  | structurehp=550 HP
Line 64: Line 64:
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Tristan Tristan on Eve Online Wiki]
  | externallinks=
  | highlights1=
  | highlights1=
  | highlights2=
  | highlights2=
Line 79: Line 79:


==Skills==
==Skills==
Since the Tristan is a drone boat, you should focus on training drone skills to effectively fly it. The Tristan can field a full flight of 5 light drones. Train {{sk|Drones|V}} in order to field all 5 drones. For support skills, train {{sk|Light Drone Operation|V}} and {{sk|Drone Interfacing|IV}} to increase the damage of your drones, {{sk|Drone Avionics|V}} increase your drone control range, and {{sk|Drone Durability|IV}} increases drone hitpoints. A ''Racial'' Drone Specialisation such as {{sk|Gallente Drone Specialization|III}} is highly recommended - III is a very short train. At the moment, any will do, but Caldari will be best due their decent damage, as well as durability, maneuver and MWD-approach speed, and strong shield tank.
Since the Tristan is a drone boat, you should focus on training drone skills to effectively fly it. The Tristan can field a full flight of 5 light drones. Train {{sk|Drones|V}} in order to field all 5 drones. For support skills, train {{sk|Light Drone Operation|V}} and {{sk|Drone Interfacing|IV}} to increase the damage of your drones, {{sk|Drone Avionics|V}} increase your drone control range, and {{sk|Drone Durability|IV}} increases drone hitpoints. A ''Racial'' Drone Specialisation such as {{sk|Gallente Drone Specialization|III}} is highly recommended - III is a very short train. At the moment, any drone will do, but Caldari will be best due their decent damage, as well as durability, maneuver and MWD-approach speed, and strong shield tank.


You may want to further increase the damage of your drones using weapon upgrades in the low-slots. The Tech 1 [[Drones#Low slot modules|Drone Damage Amplifier I]] (T1 DDA) module requires {{sk|Weapon Upgrades|I}} and {{sk|Drones|I}}, and both to IV for the Tech 2 DDA. You can change the order in which you train these skills, however T2 Drones and Drone Damage Amplifiers ({{sk|Weapon Upgrades|IV}}) are significantly better than their T1 counterparts, and both carry no fitting overhead.
You may want to further increase the damage of your drones with weapon upgrades in the low-slots. The Tech 1 [[Drones#Low slot modules|Drone Damage Amplifier I]] (T1 DDA) module requires {{sk|Weapon Upgrades|I}} and {{sk|Drones|I}}, and both to IV for the Tech 2 DDA. You can change the order in which you train these skills, however T2 Drones and Drone Damage Amplifiers ({{sk|Weapon Upgrades|IV}}) are significantly better than their T1 counterparts, and both carry no fitting overhead.


Secondly, should you be kite fitting as recommended, you will want navigation bonuses. These include the basic {{sk|Navigation|IV}} which provides a flat boost to speed on grid, a propulsion module (ie {{sk|High Speed Maneuvering|III}} for MWD), and {{sk|Acceleration Control|III}} to improve the module, and {{sk|Evasive Maneuvering|III}} to be able to turn away from the opponent. Other valuable skills for the Tristan are Hybrid Turret skills (to take advantage of the ship's tracking speed bonus), energy neutralizer skills (to fit nuets), and either a Tech II shield or a Tech II armor tank, both of which are (as with drones) significantly better than the Tech I versions.
Secondly, should you be kite fitting as recommended, you will want navigation bonuses. These include the basic {{sk|Navigation|IV}} which provides a flat boost to speed on grid, a propulsion module (ie {{sk|High Speed Maneuvering|III}} for MWD), and {{sk|Acceleration Control|III}} to improve the module, and {{sk|Evasive Maneuvering|III}} to be able to turn away from the opponent. Other valuable skills for the Tristan are Hybrid Turret skills (to take advantage of the ship's tracking speed bonus), energy neutralizer skills (to fit nuets), and either a Tech II shield or a Tech II armor tank, both of which are (as with drones) significantly better than the Tech I versions.
Line 92: Line 92:


==== The Kiting Tristan ====
==== The Kiting Tristan ====
The Tristan comes with two available weapon slots, and has a boost to Hybrid weapons.  In the Kiting example, it would be most beneficial to fit Railguns, as they are the long range Hybrid weapon.  Fitting short range Blasters on a Kiting Tristan boat will be discussed below.  Railguns will allow the player to supplement the damage of the drones while staying well out of harms way from the enemy.  As the majority of the Tristan's damage comes from its Drones, there is no reason to fit excessively expensive or high damaging guns when starting out with this ship.  As the player progresses in skill level, it is advisable to upgrade modules as needed.  Focusing on survivability and range dictation should be a primary concern as if the ship explodes, the drones stop functioning. <br />
The Tristan comes with two available weapon slots, and has a boost to Hybrid weapons.  In the Kiting example, it would be most beneficial to fit Railguns, as they are the long range Hybrid weapon.  Fitting short range blasters on a Kiting Tristan boat will be discussed below.  Railguns will allow the player to supplement the damage of the drones while staying well out of harms way from the enemy.  As the majority of the Tristan's damage comes from its Drones, there is no reason to fit excessively expensive or high damaging guns when starting out with this ship.  As the player progresses in skill level, it is advisable to upgrade modules as needed.  Focusing on survivability and range dictation should be a primary concern as if the ship explodes, the drones stop functioning. <br />


Fitting Blasters, the short range Hybrid weapon to the Tristan is often done where concern about enemy drones, or enemy players getting too close is regardedBlasters are wonderful tools one can use to defend a ship. In the same Kiting scenario, players should keep in mind their range to the target, sending the drones to defeat the target while watching out for other drones or ships coming into close range (i.e. less than 6000m).  In this case, the player could cause damage to an enemy ship with close range blasters, while also dealing damage to the primary target with the drones. Other than those circumstances the blasters would not be used. <br />
Blasters, the short range Hybrid weapons, are often fitted to the Tristan to deal with enemy drones or enemy players that are getting too close.  In the same Kiting scenario, players could engage their long-range primary target with the drones and at the same time deal damage to close-range drones or enemy ships with the blasters. Other than those circumstances, the blasters would not be used. <br />


Concerning damage mitigation: while the Kiting setup could equally fit modules that increased ship speed at the reduction of armor amount, or fit the complete opposite with a full armor tank, the Brawler setup should be concerned with tank only, be it shield or armor. Gallente ships generally are armor tanked, as ship bonuses are given to armor, and ship design provide opportunity to this tank setup. Those ships with equal numbers of mid and low slots can use either shield or armor at the best judgement of the player. <br />
Concerning damage mitigation: while the Kiting setup could equally fit modules that increased ship speed at the reduction of armor amount, or fit the complete opposite with a full armor tank, the Brawler setup should be concerned with tank only, be it shield or armor. Gallente ships generally are armor tanked, as ship bonuses are given to armor, and ship design provide opportunity to this tank setup. Those ships with equal numbers of mid and low slots can use either shield or armor at the best judgement of the player. <br />
Line 103: Line 103:
It would again be up to the player to select a tank based on his skills and the modules he can use.  The Brawler Tristan in theory could "speed tank", moving fast enough to take little damage, but this also increases the risk of a ranged setup ship being able to explode you before you can close distance.  It is also a possibility that one might try to "speed tank" only to discover that the ship in question is setup for close range combat as well.  This would not be an ideal circumstance.  It is generally accepted that if your play style involved close range combat, you would be better off to fit some kind of tank to soak up the damage. <br />  
It would again be up to the player to select a tank based on his skills and the modules he can use.  The Brawler Tristan in theory could "speed tank", moving fast enough to take little damage, but this also increases the risk of a ranged setup ship being able to explode you before you can close distance.  It is also a possibility that one might try to "speed tank" only to discover that the ship in question is setup for close range combat as well.  This would not be an ideal circumstance.  It is generally accepted that if your play style involved close range combat, you would be better off to fit some kind of tank to soak up the damage. <br />  


Finally, the player will see a gigantic leap in damage performance reaching the ability to field Tech II drones.  This really should be the players first concern, no matter the play style. Finally these are only two of the most common fits and play styles. With each of these styles, the player should be aware that Hybrid guns use capacitor energy to fire.  If the capacitor is empty, you can not fire your guns! Drones will continue to function regardless.  Shields and shield modules play a roll in the capacitor usage and amount; when fitting a shield tank, take into consideration the use of Hybrid weapons and their effect on the capacitor.  An empty cap can neither power shields nor fire guns. <br />
Finally, the player will see a gigantic leap in damage performance with the ability to field Tech II drones.  This really should be the player's first concern, no matter the play style. Finally these are only two of the most common fits and play styles. With each of these styles, the player should be aware that Hybrid guns use capacitor energy to fire.  If the capacitor is empty, you can not fire your guns! Drones will continue to function regardless.  Shields and shield modules play a roll in the capacitor usage and amount; when fitting a shield tank, take into consideration the use of Hybrid weapons and their effect on the capacitor.  An empty cap can neither power shields nor fire guns. <br />


==== The Neut Tristan ====
==== The Neut Tristan ====