Difference between revisions of "Minokawa"

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*{{RequiredSkill|Amarr Carrier|I}}
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*{{RequiredSkill|Caldari Carrier|I}}
 
**{{RequiredSkill|Capital Ships|IV}}
 
**{{RequiredSkill|Capital Ships|IV}}
 
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***{{RequiredSkill|Advanced Spaceship Command|V}}
 
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****{{RequiredSkill|Spaceship Command|V}}
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**{{RequiredSkill|Caldari Battleship|III}}
 
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***{{RequiredSkill|Spaceship Command|IV}}
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***{{RequiredSkill|Caldari Battlecruiser|III}}
 
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****{{RequiredSkill|Spaceship Command|III}}
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****{{RequiredSkill|Caldari Cruiser|III}}
 
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*****{{RequiredSkill|Spaceship Command|II}}
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*****{{RequiredSkill|Caldari Destroyer|III}}
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**{{RequiredSkill|Drone Interfacing|V}}
 
**{{RequiredSkill|Drone Interfacing|V}}

Revision as of 01:50, 17 June 2016

EVE University Database
 
Ship Database
Minokawa
Minokawa
Caldari Empire
Caldari Empire
Force Auxiliaries
Minokawa Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
Highlight
10,000 m³ Fleet Hangar
HIGHLIGHTS
Highlight
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

"The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15

A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts.

The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result.

SHIP BONUSES

Caldari Carrier bonuses (per skill level):
5% bonus to Remote Capacitor Transmitter and Remote Shield Booster amount
4% bonus to all shield resistances
5% bonus to maximum capacitor pool
1% bonus to Armored Warfare and Information Warfare Links effectiveness
Role Bonus:
• Can fit Triage modules
• Can use 3 Warfare Link modules simultaneously
50% reduction in CPU requirements for Warfare Links
200% bonus to Logistics Drone transfer amount
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
475,000 MW
CPU
cpu output
925 tf
Capacitor
capacitor
75,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
4
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.043
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
77.494 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
500 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
115.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
70 points
Sig. Radius
signature radius
10.70 km
Scan Res.
scan resolution
55 mm
Structure
Structure Hitpoints
structure hitpoints
110,000 HP
Mass
ship mass
1,300,000,000 kg
Volume
ship volume
17,250,000 m³
Cargo Capacity
cargo capacity
2,600 m³
Fuel Capacity
capacity
3,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
80,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
105,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Skills

Further information about additional or recommended skills to pilot Minokawa for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go

Tactics

No sub-article about Minokawa roles or piloting tactics. You can write them here.

Notes