Wyvern

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EVE University Database
 
Ship Database
Wyvern
Wyvern
Caldari State
Caldari State
Supercarriers
Wyvern Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.

SHIP BONUSES

Caldari Carrier bonuses (per skill level):
5% bonus to Fighter damage
4% bonus to all shield resistances
5+ bonus to ship warp core strength
5% reduction in ECM Jammer Burst Projector cycle time
2% bonus to Shield Command and Information Command burst strength and duration
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light, Support and Heavy Fighters
• Can lock at extended ranges
400% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
550,000 MW
CPU
cpu output
975 tf
Capacitor
capacitor
63,750 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
8
Low
low slots
4
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
75 m/sec
Inertia Modifier
inertia modifier (agility)
0.036
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
84.841 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
80,000 m³
Fighter Squad Tubes
fighter squad tubes
5
Light Fighter Squad Limit
light fighter squad limit
3
Heavy Fighter Squad Limit
heavy fighter squad limit
3
Support Fighter Squad Limit
support fighter squad limit
2
Targeting
Max Tgt. Range
max. targeting range
5,800.00 km
Max Locked Targets
max. locked targets
14
Gravimetric Sensor
Gravimetric sensor strength
170 points
Sig. Radius
signature radius
19,470 m
Scan Res.
scan resolution
55 mm
Structure
Structure Hitpoints
structure hitpoints
250,000 HP
Mass
ship mass
1,700,000,000 kg
Volume
ship volume
53,000,000 m³
Cargo Capacity
cargo capacity
1,740 m³
Fuel Capacity
capacity
5,000 m³
Ship Maintenance Bay Capacity
capacity
2,500,000 m³
Fleet Hangar Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
260,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
500,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Wyvern is the shield equivalent of the Amarr Aeon class supercarrier. In the current capital meta, shield is not used as much as armor for a multitude of reasons, however a true shield versus armor full on capital brawl has yet to manifest in recent days to sort out the answer of "shield or armor" for supercapital fights and settle the score. Its tiny fighter hanger bay limits its general utility but can still do acceptably depending on the scale of the engagement.

Skills

Further information about additional or recommended skills to pilot Wyvern for a specific or it's common role(s) can be written here.

Fitting

Wyvern - Shield No Prop 3x FSU Standard Full Tank
Wyvern: Wyvern - Shield No Prop 3x FSU Standard Full Tank
EFT
[Wyvern, Wyvern - Shield No Prop 3x FSU Standard Full Tank]
Networked Sensor Array
Stasis Webification Burst Projector
Fighter Support Unit II
Fighter Support Unit II
Fighter Support Unit II
Cynosural Field Generator I

Capital Capacitor Booster II, Cap Booster 3200
CONCORD Capital Shield Extender
CONCORD Capital Shield Extender
CONCORD Capital Shield Extender
CONCORD Capital Shield Extender
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Pith X-Type EM Ward Field

Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System

Capital Core Defense Field Extender II
Capital Core Defense Field Extender II
Capital Core Defense Field Extender II


Cyclops II x36
Templar II x18
Ametat II x18
Siren II x3
Dromi II x3
Gram II x12

Cap Booster 3200 x1

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FITTING DIFFICULTY
EVE VERSION
LATEST
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Warp Disruption, Stasis Webification, or Energy Neutralization Burst Projectors are all worthy candidates for a burst projector. Carry Drone Damage Amplifiers and other modules to augment your damage. Always jump in full tank fit. Genolution implant set highly recommended; SM-70x implant suggested too.
  • 42.9M EHP with Genolution implant set and SM-706 equipped. Vulnerable to neuting like all other shield capital ships, in respect to its tank. Carry passive refits. 58.2M EHP with maximum strength Command Ship links, cold.


Tactics

No sub-article about Wyvern roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Wyvern here.