A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.
As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also has a long-range remote repair capability.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora
SHIP BONUSES
Precursor Destroyer bonuses (per skill level): 25% bonus to Light Entropic Disintegrator damage 25% bonus to Light Entropic Disintegrator optimal range Role Bonus: 100% bonus to Remote Armor Repairer range 50% bonus to Energy Neutralizer capacitor need 50% bonus to Remote Armor Repairer capacitor need 50% bonus to Smart Bomb capacitor need 50% bonus to Light Entropic Disintegrator optimal range
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
50.00 km
Max Locked Targets
7
RADAR Sensor
12 points
Sig. Radius
58 m
Scan Res.
525 mm
Structure
Structure Hitpoints
900 HP
Mass
1,560,000kg
Volume
43,000 m³
Cargo Capacity
360 m³
Armor
Armor Hitpoints
1,150 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
450 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
Released with the Onslaught expansion in November 2018, the Kikimora has seen popularity both as a kiting PvP ship, with the ability to do high damage at long range compared to other destroyers, and as a whaling fleet doctrine, using a afterburner shield tank fit to utilize the Kiki's low sig and ramping damage.
Skills
Further information about additional or recommended skills to pilot Kikimora for specific or common role(s) can be written here.
Tactics
No sub-article about Kikimora roles or piloting tactics. You can write them here.
Patch History
A long, long time ago...
Version 18.08 - Build: 1792574 - Released 2020-08-25(Dreaded Collective Update)
Mass increased from 1,350,000 kg to 1,560,000 kg (+210,000 kg, +15.56%)
Base align time increased from 5.46 s to 6.31 s (+0.85 s)
Invasion (Chapter 1) 1.0 - Released 2019-05-28
Drone bay / bandwidth removed
Powergrid reduced from 58 MW to 55 MW (-3 MW)
Onslaught 1.0 - Released 2018-11-13
Ship released, with the following stats:
Precursor Destroyer bonuses per skill level:
25% bonus to Light Entropic Disintegrator damage
20% bonus to Light Entropic Disintegrator optimal range
Role Bonus:
100% bonus to Remote Armor Repairer range
50% reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer capacitor need
50% reduced Smart Bomb capacitor need
50% increased Light Entropic Disintegrator optimal range
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7
Sensor strength: 12 Radar
Signature radius: 58m
Cargo capacity: 360m3
Notes
Like all Tech 1 Triglavian subcapital ships, the Clade that designed the Kikimora, Svarog, has their name engraved on the sides of the ship in Triglavian font (SVAROG).