The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level): 7.5% bonus to Target Painter effectiveness 10% bonus to Target Painter optimal range
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
5 m³
Drone Bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
65.00 km
Max Locked Targets
6
LADAR Sensor
12 points
Sig. Radius
34 m
Scan Res.
560 mm
Structure
Structure Hitpoints
300 HP
Mass
1,080,000 kg
Volume
17,400 m³
Cargo Capacity
250 m³
Armor
Armor Hitpoints
300 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
350 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Vigil is the Minmatar EWAR frigate. It has bonuses to target painting effectiveness and range.
Target painting can be situationally useful when damage-dealing ships need help to apply their damage to elusive targets. However, due to stacking penalties on target painters' effects, fleets of any size usually only need a few target-painting ships.
Tactics
Like other small and fragile electronic warfare ships, the Vigil is often best-served by "bouncing" away from the fight and back when targeted. Vigil pilots can fight while pre-aligned to a nearby celestial and warp out as soon as they are locked up or start taking damage, and then warp back in to continue applying their painters.
Notes
You can add notes here.
Patch History
A long, long time ago...
Retribution v.1.0 – Build: 476047 – 04.12.12
Minmatar Frigate bonuses: +10% to target painter optimal range and +7.5% to target painter effectiveness per level