Myrmidon

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Myrmidon
Myrmidon
Gallente Federation
Gallente Federation
Standard Battlecruisers
Myrmidon Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.

SHIP BONUSES

Traits:
Battlecruisers skill bonus per level:
10% bonus to drone hitpoints and damage dealt by drones
7.5% bonus to Armor Repairer effectiveness

Role Bonus:
Can fit Warfare Link modules

Required Skills
  • Gallente Battlecruiser I50m
    • Spaceship Command III3h 39m
    • Gallente Cruiser III22h 13m
      • Spaceship Command II38m
      • Gallente Destroyer III8h 53m
        • Gallente Frigate III8h 53m
          • Spaceship Command I8m
Training Time what's this?
1d 21h 14m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,050 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,850 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
6
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.93 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
200 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
305 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
4,750 HP
Mass
ship mass
13,100,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
4,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Myrmidon is a versatile battlecruiser that performs well in most roles. The myrmidon sports a balanced slot layout that can support a shield or armor tank and do quite well with either. It has more drone bandwidth and a larger drone bay when compared to its cruiser cousin the Vexor. As a drone boat the Myrmidon has excellent flexibility for long roams, with the ability to carry a mixed heavy and medium flight, a light flight, and an additional flight of light repair or EWAR drones. The Myrmidon has no bonus to any weapon system so can mount any weaponry of any size with equal proficiency, or use nosferatu or neutraliser arrays without greatly reducing its damage.

For Incursions the Myrmidon is not ideal, but can serve as a starting point for trying them out and to use while training into a more suitable ship. See Gallente ship progression for more information on where to go from here.

Skills

Fitting

Mission Basic
Myrmidon: Mission Basic
EFT
[Myrmidon, Mission Basic]
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon
200mm 'Scout' Accelerator Cannon

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Medium Armor Repairer II
Medium Armor Repairer II
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Warrior II x5
Valkyrie II x5
Hobgoblin II x5
Hammerhead II x5

Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This example fitting has hardeners for Serpentis Rats.
Passive Shield Tank Mission Myrmidon
Myrmidon: Passive Shield Tank Mission Myrmidon
EFT
[Myrmidon, Passive Shield Tank Mission Myrmidon]
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Drone Link Augmentor II

Experimental 10MN Afterburner I
Thermic Dissipation Amplifier II
Thermic Dissipation Amplifier II
Large Shield Extender II
Large Shield Extender II

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


Hobgoblin II x5
Hammerhead II x5
Garde II x5

EMP M

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • T1 modules may be used while training T2 skills. However, T2 shield modules are highly recommended for L3 missions.
  • Mid slot shield amplifiers (and ammo type) should be changed to fit mission rats.
  • Projectile turrets are used instead of hybrid turrets as the myrmidon has no weapons bonuses, and projectile turrets use no cap and can deal different damage types.
PvP Shield
Myrmidon: PvP Shield
EFT
[Myrmidon, PvP Shield]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Ion Blaster II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Large Shield Extender II
Warp Scrambler II

Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hammerhead II x5
Warrior II x5
Ogre II x2
Hammerhead II x2
Hobgoblin II x1

Caldari Navy Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit has 56k EHP with recommended skills.
  • DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 625. DPS with 5x Hammerheads is 557.
PvP Armor Buffer
Myrmidon: PvP Armor Buffer
EFT
[Myrmidon, PvP Armor Buffer]
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II

Experimental 10MN Microwarpdrive I
Conjunctive Magnetometric ECCM Scanning Array I
Medium Electrochemical Capacitor Booster I
X5 Prototype Engine Enervator
Warp Scrambler II

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
1600mm Reinforced Rolled Tungsten Plates I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hammerhead II x5
Warrior II x5
Ogre II x2
Hammerhead II x2
Hobgoblin II x1

Caldari Navy Antimatter Charge M x1
Cap Booster 800 x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit has 68k EHP with recommended skills.
  • DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 601. DPS with 5x Hammerheads is 532.
PvP Armor Dual Rep
Myrmidon: PvP Armor Dual Rep
EFT
[Myrmidon, PvP Armor Dual Rep]
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II

Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II
Medium Capacitor Booster II
Stasis Webifier II
Warp Scrambler II

Damage Control II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I


Warrior II x5
Hobgoblin II x1
Hammerhead II x2
Ogre II x2
Hammerhead II x5

Republic Fleet EMP M x1
Cap Booster 800 x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit needs the skills Battlecruisers V and Repair Systems V to make full use of the active tanking in PvP.
  • The explosive hardener can be switched to kinetic if you expect to fight drakes or other ships that are heavy on kinetic damage.
  • An active tanking myrm can also by fitted with triple reps. To do this, change the hardener to another repair module, downgrade the cap boosters to meta 4, and downgrade the guns to dual 180mm autocannons.
  • Solo myrms will sometimes fit ECCM to counter ECM modules and drones. The hardener and one of the cap boosters can be switched to Warded Magnetometric Backup Cluster I and Conjunctive Magnetometric ECCM Scanning Array I.


Tactics

No sub-article about Myrmidon roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.