Prophecy

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Ship Database
Prophecy
Prophecy
Amarr Empire
Amarr Empire
Standard Battlecruisers
Prophecy Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Prophecy is a Combat Battlecruiser designed for unsurpassed durability and effective drone damage.
The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.

SHIP BONUSES

Traits:
Amarr Battlecruiser skill bonus per level:
10% bonus to Drone damage and hitpoints
4% bonus to all Armor Resistances

Role Bonus:
Can fit Warfare Link Modules

Required Skills
  • Amarr Battlecruiser I50m
    • Spaceship Command III3h 39m
    • Amarr Cruiser III22h 13m
      • Spaceship Command II38m
      • Amarr Destroyer III8h 53m
        • Amarr Frigate III8h 53m
          • Spaceship Command I8m
Training Time what's this?
1d 21h 14m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Absolution
Absolution.jpg
CornerT2s.png
Absolution
Command Ships Harbinger Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon highlights.pngCan use Command Burst module
Icon hi slot.png7 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,550 MW Icon cpu.png420 tf
Icon velocity.png158 m/sec
Icon capacity.png375 m³
, Damnation
Damnation.jpg
CornerT2s.png
Damnation
Command Ships Prophecy Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,300 MW Icon cpu.png500 tf
Icon velocity.png150 m/sec
Icon capacity.png645 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
415 tf
Capacitor
capacitor
2,850 GJ
High
high slots
5
Launchers
launcher slots
4
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
13.18 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
225 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
270 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
4,000 HP
Mass
ship mass
12,900,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
5,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
3,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Prophecy is a battlecruiser droneboat. It is similar to the Gallente Myrmidon, but has lower drone bandwidth and a larger drone bay, However the bandwidth difference you would only ever notice if using heavy or sentry drones. It also has a bonus to armor resistances rather than the Myrmidon's bonus to repair amount. The Prophecy has no bonus to any weapon system other than drones and it has both turret and launcher slots. This allows it free choice of weaponry, but it won't do stellar damage with any of them, so a valid choice is also to forego weapons in some or all of the highs in favour of NOSes or energy neutralizers or utility modules.

As the Prophecy has bonus to armour resistance and seven low slots, it is more likely to be armour tanked than shield tanked.

Before its revamp in Retribution 1.1 the Prophecy was almost entirely overshadowed by the Harbinger. Due to its historically poor performance and vague resemblance to a fat bird, the Prophecy is also known as the "space turkey".

Skills

Fitting

Bait
Prophecy: Bait
EFT
[Prophecy, Bait]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Experimental 10MN Afterburner I
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II

1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Armor Explosive Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1

Antimatter Charge M x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Around 118k ehp in game un-boosted. You can drop an enam for another 1600mm plate which gives it 175k ehp (eft). Just have to drop the guns to small.
  • Guns can be switched around for your prefrence.
  • Can also switch out the hardeners for membranes to become neut proof


PvP
Prophecy: PvP
EFT
[Prophecy, PvP]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Experimental 10MN Afterburner I
Stasis Webifier II
Stasis Webifier II
Warp Scrambler II

1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Ogre II x2
Hammerhead II x2
Hobgoblin II x1

Antimatter Charge M x1

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Get 96k ehp from eft with 680 dps.


PvP Neut
Prophecy: PvP Neut
EFT
[Prophecy, PvP Neut]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Energy Neutralizer II

Experimental 10MN Afterburner I
Medium Capacitor Booster II
Warp Scrambler II
Fleeting Propulsion Inhibitor I

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hobgoblin II x5
Garde II x3
Garde II x3
Vespa EC-600 x5

Navy Cap Booster 400 x18

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A PvP neuting fit with tackle capability. Relies entirely on drones to apply dps, all high slots are used for neuting. Either sentries (Garde II) or heavy drones (Ogre II) can be used.
  • With all skills at V and before any fleet boosts, this ship has 81.6 K EHP, flies at 365 m/s (462 with AB overheated) and align in 13.6 s (10.4 s with AB off). The capacitor last for 6 min 50 s.
  • Using garde II sentries, damage is 451 dps at 30 + 12 km. Tracking is however low (0.036), and for small targets the Hobgoblins are better, with a damage of 248 dps.
  • Will neutralize about 65 GJ/s, running most cruisers, HAC and similar ships dry in less than a minute.


Notes

This vessel qualifies for the University PYOS and BYOM programs.