Jaguar
RELATED UNI-WIKI REFERENCES
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The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Jaguar is known for being the assault frigate with the fastest base speed. It has a remarkable 5 mid slots, allowing it to fit multiple tackle modules and a shield tank module to give tank without compromising speed. These factors combined make it one of the best frigate-sized heavy tacklers.
Its damage is augmented slightly by a small drone bay.
Skills
The Jaguar is generally flown as an extremely tanky frigate, relying both active tank and its small signature radius in order to mitigate incoming damage. Because of this, navigation skills like Acceleration Control, Evasive Maneuvering, Navigation, and Afterburner are all very useful. Additionally, the Shield Rigging skill will be useful to allow you to add shield rigs without significantly hurting your signature radius. Shield skills are less important because Jaguars are generally fit with medium ancillary shield boosters, which do not require any skills to use well. For solo or very smallgang Jaguar fits, where the Jaguar is doing damage in addition to getting tackle, t2 rockets are useful.
Fitting
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Medium Ancillary Shield Booster
Warp Scrambler II
Stasis Webifier II
1MN Afterburner II
5MN Y-T8 Compact Microwarpdrive
Nanofiber Internal Structure II
Overdrive Injector System II
Assault Damage Control II
Small Core Defense Field Extender II
Small Rocket Fuel Cache Partition II
Warrior II x2
Hobgoblin II x2
Mjolnir Rage Rocket x300
Scourge Rage Rocket x300
Nova Rage Rocket x300
Inferno Rage Rocket x300
- This setup is designed to be used in either solo or in small-sized fleets, without logistical support. Hence the active shield tank.
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Medium Shield Extender II
X5 Enduring Stasis Webifier
Sensor Booster II
Warp Disruptor II
5MN Y-T8 Compact Microwarpdrive
Mark I Compact Power Diagnostic System
Ballistic Control System II
Damage Control II
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Inferno Rage Rocket x1000
- Good for going suspect on gates if you have Logi.
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Medium Ancillary Shield Booster
Fleeting Compact Stasis Webifier
Fleeting Compact Stasis Webifier
Warp Scrambler II
1MN Afterburner II
Co-Processor II
Ballistic Control System II
Damage Control II
Small Warhead Calefaction Catalyst I
Small Anti-Kinetic Screen Reinforcer II
Hobgoblin II x2
Scourge Rage Rocket x1000
Mjolnir Rage Rocket x1000
Nova Rage Rocket x1000
Inferno Rage Rocket x1000
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Adaptive Invulnerability Field II
Warp Scrambler II
Stasis Webifier II
Assault Damage Control II
Co-Processor II
Nanofiber Internal Structure II
Small Core Defense Field Extender II
Small Core Defense Field Extender II
- Designed to help ceptors slowing down ships with oversized AB (ceptors don't have webs).
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Adaptive Invulnerability Field II
Fleeting Compact Stasis Webifier
Initiated Compact Warp Scrambler
Republic Fleet Medium Shield Extender
5MN Y-T8 Compact Microwarpdrive
Co-Processor II
Ballistic Control System II
Assault Damage Control II
Small Core Defense Field Extender II
Small Warhead Calefaction Catalyst I
Hobgoblin II x4
Mjolnir Rage Rocket x1000
Mjolnir Javelin Rocket x1000
Scourge Rage Rocket x1000
Nova Rage Rocket x1000
Inferno Rage Rocket x1000
Scourge Javelin Rocket x1000
Nova Javelin Rocket x1000
Inferno Javelin Rocket x1000
Tactics
Jaguars are generally used to get fast and heavy tackle on kiting ships. Depending on the exact fit, and the type of enemy ship, tactics can vary, but generally the goal is to establish a very close orbit around the target, and then tank until backup arrives. Against non-missile ships, make sure to approach at an angle until you are very close, in order to maintain transversal velocity and make it hard for them to track. Once you are in close, scram them, turn off your microwarpdrive, and then orbit at 500. With a dualprop fit turn on the afterburner at this point. Against missile ships, transversal is not a concern, so just get into warp scrambler range as soon as possible. Also, because of the microwarpdrive signature radius bonus on the jaguar hull, if there is capacitor to keep the microwarpdrive on after you establish tackle, do so, since it will help sig tank incoming missile dps. Dualprop jaguar fits are best against enemies that use long range projectile weapons, especially if the enemy is fit with a warp scrambler and a stasis webifier, since they will not be able to hit. However, against missile based ships, or ships fit for brawling, sig tanking the incoming dps is not always possible. In this case sacrificing the afterburner for another shield booster is useful, since the Jaguar's bonuses allow it to facetank large amounts of damage if fit with several Medium Ancillary Shield Boosters. For example, against a autocannon Cynabal, a dualprop Jaguar would be able to midigate a significant amount of damage with its afterburner. However, against an Orthrus, the afterburner will be useless, and fitting 3 shield boosters would buy reinforcements a significant amount of time to arrive.
Patch History
A long, long time ago... |
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February Balance Update - 29.01.18 We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.
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Notes
The Jaguar received major change in February 2018
- The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships