Ninazu

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Ship Database
Ninazu
Ninazu
Gallente Federation
Gallente Federation
Force Auxiliaries
Ninazu Class
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High Amount of Low Slots
HIGHLIGHTS
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10,000 m³ Fleet Hangar
HIGHLIGHTS
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1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

"It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21

Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice.

The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.

SHIP BONUSES

Gallente Carrier bonuses (per skill level):
5% bonus to Remote Armor Repairer and Remote Shield booster cycle time
7.5% bonus to Armor Repairer amount
1% bonus to Armored Command and Skirmish Command burst strength and duration
Role Bonus:
• Can fit Triage modules
• Can use two Command Burst modules
50% reduction in CPU requirements for Command Burst modules
200% bonus to Command Burst area of effect range
200% bonus to Logistics Drone transfer amount
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
760,000 MW
CPU
cpu output
775 tf
Capacitor
capacitor
67,500 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
6
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.042
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
72.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
600 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
105.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
66 points
Sig. Radius
signature radius
10.60 km
Scan Res.
scan resolution
60 mm
Structure
Structure Hitpoints
structure hitpoints
135,000 HP
Mass
ship mass
1,250,000,000 kg
Volume
ship volume
18,550,000 m³
Cargo Capacity
cargo capacity
2,800 m³
Fuel Capacity
capacity
3,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
105,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
73,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Ninazu is the Gallente Force Auxiliary. Like the other Force Auxiliaries, the Ninazu is focused around providing remote repair support to its fleet. The Ninazu is unique in that while it relies on capital-sized armor repairers for its own tank, it can provide both shield and armor repairs to a fleet. Since the Force Auxiliary-specific Triage Module prevents the Ninazu from receiving remote support of any kind, only the Ninazu's local repairers or tank modules have any influence on its survival.

The versatility of the Ninazu is popular in wormhole space, as it can provide support to multiple fleet types while minimizing the amount of capital ships required for smooth operation

Skills

Further information about additional or recommended skills to pilot Ninazu for a specific or it's common role(s) can be written here.

Fitting

Tactics

No sub-article about Ninazu roles or piloting tactics. You can write them here.

Notes