Punisher
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The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Punisher is an Amarr Combat Frigate. The Punisher has the most base hit points and the most turret hardpoints of any Tech I frigate. The ship’s bonuses to armor resistances and laser capacitor cost reinforce these advantages, making it is possible to fit the Punisher for extraordinary tank and damage output. Unfortunately, the Punisher is also unique among combat frigates in having only two mid slots, which means the ship can only fit a single tackle module alongside a propulsion module. The Punisher is also very slow (especially when fitted for armor tank). As a result, the Punisher is not a strong solo PvP ship; opponents can easily keep the Punisher pilot at a distance and escape tackle. Novice Amarr solo pilots are probably better served flying the Tormentor. On the other hand, the Punisher is popular in small-ship gangs and frigate fleets where it can play the role of general damage dealer or bait, and where fleetmates can provide tackle. The Punisher is also a durable PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. As a result, the Punisher is a great first frigate for new Unistas who want to learn about fitting, weapons, and defensive systems.
The Punisher is typically fit with small beam lasers, so that it can hit opponents at any range. By swapping crystal ammo on the fly, Punisher pilots can tune their optimal beam laser range between 8 and 25 km. A Punisher’s low slots are often filled with active or passive armor defense modules, and rig slots with armor rigs. The Punisher’s bonus to armor resistances pairs extremely well with frigate logistics, and a gang of Punishers and Inquisitors can be tough to break.
Skills
Further information about additional or recommended skills to pilot Punisher for a specific or its common role(s) can be written here.
Fitting
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Optical Compact Tracking Computer
1MN Monopropellant Enduring Afterburner
Small 'Accommodation' Vestment Reconstructer I
Extruded Compact Heat Sink
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Damage Control I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Multifrequency S x4
Microwave S x4
- Faction frequency crystals, like Imperial Navy Multifrequency S, can be used to improve DPS but the crystals deteriorate with use.
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
1MN Y-S8 Compact Afterburner
Initiated Compact Warp Scrambler
Extruded Compact Heat Sink
Extruded Compact Heat Sink
Prototype Thermal Plating I
Damage Control I
400mm Crystalline Carbonide Restrained Plates
Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Energy Metastasis Adjuster I
Microwave S x4
Standard S x4
Multifrequency S x4
- Tracking issues can reduce damage application. Try to mitigate with effective piloting.
- Swap Small Energy Metastasis Adjuster I for Small Energy Collision Accelerator I to improve DPS if tracking is not an issue or is adjusted with manual piloting.
- Upgrading to faction frequency crystals (like Imperial Navy Multifrequency S) is recommended when affordable.
- Carry Nanite Repair Paste to repair heat damage after overheating modules. The opportunity to dock up may not come often enough in hostile space.
5MN Quad LiF Restrained Microwarpdrive
Faint Scoped Warp Disruptor
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Prototype Energized Explosive Membrane I
Damage Control I
400mm Crystalline Carbonide Restrained Plates
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
- This fit is intended as a tackle frigate as part of a fleet. It is optimized for tank and therefore survivability rather than dps, however guns can be added to preference.
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Dual Light Beam Laser II
Warp Scrambler II
1MN Y-S8 Compact Afterburner
Co-Processor II
Damage Control II
Heat Sink II
Heat Sink II
400mm Crystalline Carbonide Restrained Plates
Small Anti-Kinetic Pump I
Small Trimark Armor Pump I
Small Anti-Explosive Pump I
Gleam S x4
Aurora S x4
Imperial Navy Multifrequency S x4
Imperial Navy Standard S x4
- Tracking issues can reduce damage application. Try to mitigate with effective piloting.
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Faint Epsilon Scoped Warp Scrambler
5MN Y-T8 Compact Microwarpdrive
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
IFFA Compact Damage Control
Magnetic Field Stabilizer II
400mm Rolled Tungsten Compact Plates
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Void S x750
Null S x750
- Strong in fleet PvP due to high DPS and Tank.
Tactics
PvE-fitted Punishers follow the same basic pattern as other PVE frigates: fit a minimal active tank, an afterburner, and the biggest bonused guns you can. The Punisher’s tank and damage output make it a great beginner's PvE ship, except for one problem: the ship consumes cap like there is no tomorrow, especially when using an armor repairer. Novice Punisher pilots can address this by focusing their skill training on capacitor skills, and especially Capacitor Management, Controlled Bursts, Fuel Conservation, and Amarr Frigate.
PvP Punishers can play a variety of different roles in fleets and gangs--as traditional damage-dealers, as bait, as anti-support or anti-drone techs, just to name a few. Check with your FC on how your PvP Punisher fits into your fleet’s strategy.
Notes
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