Can Use Command Burst modules
HIGHLIGHTS
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Boundless Creation
Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
SHIP BONUSES
Command Ships bonuses (per skill level): 10% bonus to Medium Projectile Turret damage 10% bonus to Medium Projectile Turret falloff 4% bonus to Shield Command and Skirmish Command burst strength and duration Minmatar Battlecruiser bonuses (per skill level): 10% bonus to Medium Projectile Turret damage 7.5% bonus to Shield Booster amount Role Bonus: • Can use 2 Command Burst modules
Required Skills
Training Time what's this?104d 20h 51m 23s ?
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Grouping
▪ Variations Hurricane Fleet Issue
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Can use Command Burst module
1,380 MW 420 tf
185 m/sec
425 m³
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,Hurricane
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Can use Command Burst module High Amount of High Slots
1,140 MW 400 tf
180 m/sec
425 m³
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Ship Attributes
Fittings |
High 7
Launchers 2
Turrets 5
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 12.49 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 3,700 HP
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Armor |
Armor Hitpoints 3,600 HP
Armor Resistances
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Shields |
Shield Capacity 4,500 HP
Shield Resistances
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Summary
The Sleipnir is the Minmatar attack command ship, bonused for projectiles and shield boosting. At face value, the Sleipnir looks and acts like a tech II Hurricane with two short-range but high-strength Shield or Skirmish Command Bursts; and if fit for Artillery that's exactly how a Sleipnir works, aided by its twin attack damage bonuses which combine to give it the highest damage-per-shot of any medium turret ship. However, its bonuses to falloff range and shield boosters, and its superior tech 2 Minmatar shield resists, open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second.
Skills
Recommended Certificates
- Core Competency Elite
- Active Shield Tanking Improved
- Cruiser Advanced Autocannon Standard
- Skirmish Warfare Chief Improved
Tactics
No sub-article about Sleipnir roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Sleipnir here.
Patch History
A long, long time ago...
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Version 18.07 - Release 2020-07-28.1 - Build: 1777281 - Combat Command Update (Patch Notes)
- Acting as the start of another series of the popular regular cadence updates, the Combat Command update brings changes to command burst bonuses on attack command ships that will further differentiate them from fleet command ships.
- Fleet command ship changes will focus on command burst range, with attack command ship changes focusing on command burst strength.
- -CCP Convict, Combat Command Update news post
- Shield and Skirmish command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
- 100% bonus to command burst range removed
- Scan resolution increased from 220mm to 264mm (+44 mm, +20%)
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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