Cruor

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EVE University Database
 
Ship Database
Cruor
Cruor
Amarr Empire
Amarr Empire
Pirate Faction Ships
Cruor Class
RELATED UNI-WIKI REFERENCES

Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones.

Special Ability: 100% bonus to Small Energy Turret damage

SHIP BONUSES

Amarr Frigate Skill Bonus: 15% bonus to Energy Vampire and Energy Neutralizer drain amount per level
Minmatar Frigate Skill Bonus: 10% bonus to the velocity factor of stasis webifiers per level

Required Skills
  • Amarr Frigate III8h 53m
    • Spaceship Command I8m
  • Minmatar Frigate III8h 53m
    • Spaceship Command I8m
Training Time what's this?
0d 18h 3m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
57 MW
CPU
cpu output
137 tf
Capacitor
capacitor
470 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
308 m/s
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
5.01 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
25 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
12 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
763 mm
Structure
Structure Hitpoints
structure hitpoints
582 HP
Mass
ship mass
1,003,000 kg
Volume
ship volume
28,600 m³
Cargo Capacity
cargo capacity
135 m³
Armor
Armor Hitpoints
armor hitpoints
657 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
583 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cruor unfortunately doesn't really have a role and is crippled when trying to fit to its bonuses. 3 Mids mean that you have to choose between having enough cap for serious neuting, taking advangtage of the hefty web bonus, or sacrificing one of the fundemental modules: propulsion or tackle. This makes for tough choices and at the end of the day you end up with an expensive ship that doesn't tank, gank, or neut as much as you would like it to.

Skills

Further information about additional or recommended skills to pilot Cruor for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Cruor.

Tactics

No sub-article about Cruor roles or piloting tactics. You can write them here.

Notes

For more information about capacitor warfare and other capacitor warfare using ships see the Capacitor Warfare Guide.