Arbitrator
RELATED UNI-WIKI REFERENCES
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The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class. SHIP BONUSES
Amarr Cruiser skill bonus per level:
Ship Attributes
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Summary
The Arbitrator is a ship of many roles: it can deal damage as a drone boat, it is an EWAR platform and it is the Amarr mining cruiser, all rolled in to one. If you buy one Amarr cruiser, make it the Arbitrator. It has the largest drone bay of any T1 cruiser, beating even the Gallente Vexor, though it has less drone bandwidth than the Vexor. It can still field a full flight of medium drones at a time however, and has the bay to carry 3 flights of medium drones or 6 flights of light drones (or a mix), giving it unparalleled flexibility in its class. As well as its drones the Arbitrator also has bonuses to the Amarr racial EWAR, Tracking Disruption.
The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors or tackle. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of Drone Link Augmentors and/or nosferatu or neutraliser arrays.
Skills
The recomended certificates for this ship is:
- Core Competency Basic.
- Combat Drone Control Standard.
- Armour Tanking Basic.
- Tracking Disruptor Operator Basic.
The following skills are sugested.
Fitting and Capacitor:
- Engineering V. Increases powergrid by 5%/level
- Electronics V. Increases CPU by 5%/level
- Warp Drive Operation III.
- Energy System Operation V. Cap recharge 5% / level If you are using energy neutralizers this is important, as they devour your cap.
- Energy Emission Systems IV. Reduces Energy neutralizers cap need,
Drones:
- Drones V. Five drones are better then only one, right?
- Combat Drone Operation V and Drone Interfacing IV For more damage.
- Amarr Cruiser IV For even more damage (And it makes your Tracking Disruptors even more awesome)
- Scout drone Operation V. Extends your drone controll range to 45000m (5000m/level + 20000 base)
- Gallente Drone Operation I/Minmatar Drone Operation I Lets you fly your favorite T2 drones of choise. Which is Minmatar or Gallante ;)
Fitting
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Tactics
Tracking disruptors damage the enemy's optimal range and fall off by the same percent. They also damage the enemy's tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one.
Most of how to use it will be acquired in game with experience. As an example, 2 scripted range TDs used against an artillery thrasher with one tracking disruption, can reduce the range of titanium ammo from 30km to under 7km, with very poor chances of hitting a fast traversing frigate. It's sort of an "I win" button against certain ships. Many solo pilots also use it to reduce the incoming damage of larger, additional enemy ships so they can win against fearsome odds. The bonused version is significantly stronger than the unbonused one, but still very skill strength dependent.
It is worth reading about Drones as they are your primary source of damage. Knowing your drones helps a lot
As this ship has no bonuses to energy neutralizers, Using them against a larger ship, such as a BC or a BS is most likely only going to drain your own cap
Notes
This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.