Redeemer

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Redeemer
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Redeemer
Amarr Empire
Amarr Empire
Black Ops
Armageddon Class
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High Amount of High Slots
HIGHLIGHTS
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High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

SHIP BONUSES

Amarr Battleship Skill Bonus:
10% reduction in large energy turret capacitor use and 5% bonus to large energy turret rate of fire per level
Black Ops Skill Bonus:
7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125% per level
Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking

Required Skills
  • Amarr Battleship V47d 9h 46m
    • Spaceship Command IV1d 1h 8m
    • Amarr Cruiser IV5d 5h 42m
  • Black Ops I1h 23m
    • Spaceship Command V5d 22h 13m
    • Cloaking IV6d 6h 51m
    • Jump Drive Calibration IV9d 10h 16m
Training Time what's this?
75d 9h 21m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Armageddon
Armageddon.jpg
Armageddon
Standard Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png13,500 MW Icon cpu.png550 tf
Icon velocity.png100 m/sec
Icon capacity.png750 m³
, Armageddon Navy Issue
Armageddon Navy Issue.jpg
CornerTFs.png
Armageddon Navy Issue
Faction Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (5/5) Icon mid slot.png5 Icon low slot.png7
Icon powergrid.png16,000 MW Icon cpu.png560 tf
Icon velocity.png105 m/sec
Icon capacity.png875 m³
, Armageddon Imperial Issue
Armageddon Imperial Issue.jpg
CornerTFs.png
Armageddon Imperial Issue
Special Edition Battleships Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/7) Icon mid slot.png4 Icon low slot.png8
Icon powergrid.png21,000 MW Icon cpu.png550 tf
Icon velocity.png94 m/sec
Icon capacity.png600 m³

Ship Attributes

Fittings
Powergrid
powergrid
17,000 MW
CPU
cpu output
505 tf
Capacitor
capacitor
5,312.5 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
7
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
117 m/s
Inertia Modifier
inertia modifier (agility)
0.072
Warp Speed
inertia modifier (agility)
2.2 AU/s
Base Time to Warp
base time to warp
15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
signature radius
333 m
Scan Res.
scan resolution
170 mm
Structure
Structure Hitpoints
structure hitpoints
4,968 HP
Mass
ship mass
150,300,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
700 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
5,312 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
29
EXP
explosive resistance
28
Shields
Shield Capacity
shield hitpoints
4,375 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
43
EXP
explosive resistance
55


Summary

You can write a summary for Redeemer here.

Skills

Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.

Fitting

Jester's FOTW - Gank
Redeemer: Jester's FOTW - Gank
EFT
[Redeemer, Jester's FOTW - Gank]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Ammatar Navy Heavy Energy Neutralizer
Improved 'Guise' Cloaking Device II

Shadow Serpentis 100MN Microwarpdrive
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Medium Capacitor Booster II

Damage Control II
Centii A-Type Adaptive Nano Plating
Centii A-Type Adaptive Nano Plating
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Trimark Armor Pump I
Large Energy Burst Aerator II


Ogre II x5

Navy Cap Booster 400 x1
Imperial Navy Multifrequency L x6
Imperial Navy Xray L x6
Scorch L x6

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Fitting template low slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Jester's Fit of the week January 30, 2013
  • A Covert Jump Portal Generator replaces the heavy neut when required
  • The Ogre drones increase dps against big ships but are not effective against small ships. Given the drone bay size, either one flight of large drones OR one flight of small + 1 flight of medium + 1 flight of utility drones must be chosen. This choice will be situational.
  • This fit has 99 K EHP, flies at 1205 m/s (1700 m/s with overheat) when cloaked and align in 13.9 s with MWD on (10.5 s off). The capacitor will last 14 min 42 s with Navy Cap Boosters 400.
  • Damage varies between 1078 dps at 15 + 10 km with Imperial Navy Multifrequency and 924 dps at 45 + 10 km with Scorch.
  • The scan resolution is low, and after decloacking the ship needs 15.1 s to lock an a frigate and 6.4 s to lock on a battleship.
Gank 2
Redeemer: Gank 2
EFT
[Redeemer, Gank 2]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Heavy Nosferatu II
Dread Guristas Cloaking Device

Republic Fleet 100MN Afterburner
Warp Scrambler II
Federation Navy Stasis Webifier
Sensor Booster II

Damage Control II
1600mm Reinforced Steel Plates II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane

Large Processor Overclocking Unit I
Large Energy Collision Accelerator I


Ogre II x5

Scan Resolution Script x1
Imperial Navy Multifrequency L x1
Imperial Navy Xray L x1
Scorch L x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation on Jester's Fit of the week. It has significantly less armor, a bit higher dps and a higher scan resolution.
  • Given the lower speed, the best tatic is to approach cloaked, bump to uncloak and then scram and web while the other ship realign.
  • A Covert Jump Portal Generator replaces the heavy neut when required
  • As for the fit above a choice must be made between large and small + medium drones.
  • This fit has 66.8 K EHP, flies at 586 m/s (753 m/s with overheat) when cloaked and align in 13.7 s with AB on (10.3 s off). The capacitor will last 15 min.
  • Damage varies between 1114 dps at 15 + 10 km with Imperial Navy Multifrequency and 952 dps at 45 + 10 km with Scorch.
  • The scan resolution is higher, and after decloaking the ship needs 9.4 s to lock an a frigate and 4 s to lock on a battleship.


Tactics

No sub-article about Redeemer roles or piloting tactics. You can write them here.

Notes

With Black Ops Skill at V, this ship actually can fly faster when cloaked than uncloaked.