Revenant

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Revision as of 23:48, 3 June 2014 by Plebe (talk | contribs) (mid slots, rather than medium)
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Ship Database
Revenant
CornerTFh.png
Revenant
Sansha's Nation
Sansha's Nation
Pirate Faction Ships
Revenant Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Mid Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Do you know what you are, capsuleer? The truth will not comfort you.
You are a frightened child running headfirst towards oblivion.

And I?
I am the only one who tried to stop you.
I am the Messiah that you turned against.

You persecuted me, hunted my children.
Vowed to burn my Promised Land to ash.


Now I have returned, and I know you better than you know yourself.

I will vanquish your fear, and commute your flesh to dust.

- Sansha Kuvakei



SHIP BONUSES

Amarr Carrier bonuses (per skill level):
10% bonus to Fighter and Fighter Bomber max velocity
• Can fit 1 additional Warfare Link module
Caldari Carrier bonuses (per skill level):
50% bonus to Capital Remote Capacitor Transmitter and Capital Remote Shield Booster range
10% reduction in Fighter and Fighter Bomber signature radius
Role Bonus:
200% bonus to Fighter and Fighter Bomber control range
300% bonus to Fighter, Fighter Bomber hitpoints and damage
• Can fit Remote ECM Burst
• Immune to all forms of Electronic Warfare

Required Skills
Training Time what's this?
151d 21h 53m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
625,000 MW
CPU
cpu output
950 tf
Capacitor
capacitor
82,500 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
60 m/sec
Inertia Modifier
inertia modifier (agility)
0.04
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
85.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150,000 m³
Drone Bandwidth
drone bandwidth
5,000 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
184.00 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
165 points
Sig. Radius
signature radius
11,870 m
Scan Res.
scan resolution
45 mm
Structure
Structure Hitpoints
structure hitpoints
448,000 HP
Mass
ship mass
1,546,875,000 kg
Volume
ship volume
62,000,000 m³
Cargo Capacity
cargo capacity
1,405 m³
Fuel Capacity
capacity
5,000 m³
Armor
Armor Hitpoints
armor hitpoints
472,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
800,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly.

The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.

Currently, only two Revenants exist in New Eden. A third was killed by Black Legion on the 8th of July 2013.

Skills

Further information about additional or recommended skills to pilot Revenant for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Revenant.

Tactics

No sub-article about Revenant roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Revenant here.