Archon

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Revision as of 06:10, 27 August 2014 by Plebe (talk | contribs) (added data on the fleet hangar and ship maintenance bay)
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EVE University Database
 
Ship Database
Archon
Archon
Amarr Empire
Amarr Empire
Carriers
Archon Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
Highlight
10,000 m³ Fleet Hangar
HIGHLIGHTS
Highlight
1,000,000 m³ Ship Maintenance Bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.

SHIP BONUSES

Amarr Carrier bonuses (per skill level):
50% bonus to Capital Remote Capacitor Transmitter and Capital Remote Armor Repairer range
4% bonus to all armor resistances
• Can deploy 1 additional Drone or Fighter
Role Bonus:
200% bonus to Fighter control range
• Can fit Warfare Link modules
• Can fit Triage modules

Required Skills
Training Time what's this?
147d 13h 43m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
775,000 MW
CPU
cpu output
625 tf
Capacitor
capacitor
64,875 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
70 m/sec
Inertia Modifier
inertia modifier (agility)
0.046
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
71.02 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
80,000 m³
Drone Bandwidth
drone bandwidth
375 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
92.50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
72 points
Sig. Radius
signature radius
2,920 m
Scan Res.
scan resolution
55 mm
Structure
Structure Hitpoints
structure hitpoints
137,500 HP
Mass
ship mass
1,113,750,000 kg
Volume
ship volume
13,950,000 m³
Cargo Capacity
cargo capacity
825 m³
Fuel Capacity
capacity
3,000 m³
Armor
Armor Hitpoints
armor hitpoints
137,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
87,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Archon is the Amarr carrier. It has bonuses to armor resistance, remote armor repair and energy transfer, making it a good logistics platform for armor fleets. The Archon is the backbone of the armor spider tanking sentry carrier doctrine known as Slowcats.

Skills

Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.

Fitting

Triage
Archon: Triage
EFT
[Archon, Triage]
Triage Module I
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Capital Energy Transfer Array I

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Capital Armor Repairer I
Capital Armor Repairer I
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I

Capital Capacitor Control Circuit I
Capital Capacitor Control Circuit I
Capital Capacitor Control Circuit I



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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Carrier 4
  • Capital remote/local rep skills 4
  • Tactical logistics reconfiguration 3
  • Excellent capacitor and armor tanking skills
NOTES


Tactics

No sub-article about Archon roles or piloting tactics. You can write them here.

Notes

The Archon is currently, as of Inferno 1.3, the top-tier triage carrier by a pretty large margin. This is primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway.