High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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“The Federation still thinks it can play games with the future of the human species. Just as it played games with the life’s work of my father.
I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters.
I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.”
- V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
SHIP BONUSES
Gallente Carrier bonuses (per skill level): 10% bonus to Fighter damage 5% bonus to Fighter hitpoints 3+ bonus to ship warp core strength Minmatar Carrier bonuses (per skill level): 5% bonus to Fighter velocity 10% bonus to Stasis Webification Burst Projector effectiveness 3+ bonus to ship warp core strength Role Bonus: • Can fit Networked Sensor Array • Can fit Burst Projectors • Can use two Command Burst modules 200% bonus to Command Burst area of effect range • Can launch Light, Support and Heavy Fighters • Can lock at extended ranges 400% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener resistance 50% bonus to Stasis effect resistance 50% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link duration
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Required Skills
Training Time what's this?151d 21h 53m 40s
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Grouping
▪ Variations Nyx
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 High Amount of Low Slots
 825,000 MW  800 tf
 80 m/sec
 1,750 m³
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Ship Attributes
| Fittings |
High 7
Launchers 0
Turrets 0
Rig
3
capital
Calibration 350
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| Navigation |
Base Time to Warp 68.76 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Fighters |
Fighter Bay Capacity 110,000 m³
Light Fighter Squad Limit 3
Heavy Fighter Squad Limit 3
Support Fighter Squad Limit 2
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| Targeting |
Max Tgt. Range 4,750.00 km
Magnetometric Sensor 210 points
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| Structure |
Structure Hitpoints 420,000 HP
Ship Maintenance Bay Capacity 2,500,000 m³
Fleet Hangar Capacity 50,000 m³
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| Armor |
Armor Hitpoints 705,000 HP
Armor Resistances
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| Shields |
Shield Capacity 360,000 HP
Shield Resistances
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