You cannot out run the wind, for its reach is without limit.
– Excerpt from Meditations in th Way: Book of the Cold Wind
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
SHIP BONUSES
Caldari Battleship bonuses (per skill level):
10% bonus to Large Hybrid Turret optimal range
4% bonus to all shield resistances Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
15,000 MW
CPU
810 tf
Capacitor
6,000 GJ
High
8
Launchers
4
Turrets
8
Medium
7
Low
4
Rig
3
large
Calibration
400
Navigation
Max Velocity
89 m/sec
Inertia Modifier
0.136
Warp Speed
3 AU/s
Base Time to Warp
19.85 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
125 m³
Drone Bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
108 km
Max Locked Targets
7
Gravimetric Sensor
24 points
Sig. Radius
500 m
Scan Res.
98 mm
Structure
Structure Hitpoints
8,250 HP
Mass
105,300,000 kg
Volume
470,000 m³
Cargo Capacity
820 m³
Frigate Escape Bay
1 Frigate
Armor
Armor Hitpoints
7,700 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
Shields
Shield Capacity
9,350 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Rokh is a battleship with bonuses to large hybrid range and shield tanking. The Rokh is the battleship entry in the Caldari line of thickly tanked snipers, after the Merlin, Cormorant, Moa, and Ferox. The bonus to optimal range along with the natural long range of railguns makes them one of the easier battleships to set up for sniping while maintaining a strong tank. The Crucible buff to hybrids has given the Rokh a new lease of life and it now competes in fleet fights on an equal footing with Apocalypses and Maelstroms.
In PvE, the Rokh is very slow and suffers from serious application issues - the Raven is much more effective in almost all PvE scenarios.