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Revision as of 03:43, 2 December 2016 by Djavin novienta (talk | contribs)
EVE University Database
 
Ship Database
Apocalypse Navy Issue
Apocalypse Navy Issue
Apocalypse Navy Issue
Amarr Empire
Amarr Empire
Amarr Empire
Faction Battleships
Apocalypse Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
7.5% bonus to Large Energy Turret optimal range
7.5% bonus to Large Energy Turret tracking speed

Required Skills
Training Time what's this?
4d 2h 5m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Apocalypse Imperial Issue
Apocalypse Imperial Issue
Special Edition Battleships Apocalypse Class
High Amount of High Slots
High Amount of Low Slots
8 (0/8) 5 8
23,400 MW 550 tf
94 m/sec
675 m³
,Paladin
Paladin
Marauders Apocalypse Class
High Amount of High Slots
High Amount of Low Slots
8 (0/4) 4 7
16,000 MW 530 tf
100 m/sec
1,125 m³
,Apocalypse
Apocalypse
Standard Battleships Apocalypse Class
High Amount of High Slots
High Amount of Low Slots
8 (0/8) 4 7
21,000 MW 540 tf
113 m/sec
845 m³

Ship Attributes

Fittings
Powergrid
powergrid
22,000 MW
CPU
cpu output
580 tf
Capacitor
capacitor
7,000 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
4
Low
low slots
8
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
120 m/sec
Inertia Modifier
inertia modifier (agility)
0.115
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
15.48 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
76.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
25 points
Sig. Radius
signature radius
370 m
Scan Res.
scan resolution
120 mm
Structure
Structure Hitpoints
structure hitpoints
10,000 HP
Mass
ship mass
97,100,000 kg
Volume
ship volume
495,000 m³
Cargo Capacity
cargo capacity
625 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
10,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
8,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

A significantly buffed version of the Apocalypse. On top of the increased base armor of the ship, the additional low slot allow the ship to either increase dps or increase tank even further.

Skills

Further information about additional or recommended skills to pilot Apocalypse Navy Issue for a specific or its common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

Unfortunately, due to its hull bonuses, the Apocalypse Navy Issue will have a difficult time shooting frigates, as they orbit well under the NApoc's minimum range. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast!

In PvP, the Navpoc forms the basis of the popular Foxcats/Golden Fleet doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularised by the Honey Badger Coalition during the Fountain War, this doctrine centres around heavily tanked pulse laser fit Navpocs with Guardian and triage carrier support. This doctrine is fairly difficult to defeat without using tactics such as alpha fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no drag bubbles, shorter warps, and no bombs.

Notes

You can write additional notes for Apocalypse Navy Issue here.