Covert Ops bonuses (per skill level): 10% bonus to Core and Combat Scanner Probe Strength 10% reduction in Survey Probe flight time 10% bonus to warp speed and acceleration Gallente Frigate bonuses (per skill level): 5% bonus to Small Hybrid Turret damage 5% bonus to Small Hybrid Turret tracking speed Minmatar Frigate bonuses (per skill level): 5% bonus to Small Projectile Turret rate of fire 5% bonus to Small Projectile Turret falloff Caldari Frigate bonuses (per skill level): 5% bonus to Light Missile and Rocket Launcher rate of fire 5% bonus to Light Missile and Rocket flight time Amarr Frigate bonuses (per skill level): 5% bonus to Small Energy Turret damage 5% bonus to Small Energy Turret optimal range Role Bonus: 100% reduction in Cloaking Devices CPU requirement 10+ bonus to Relic and Data Analyzer virus strength • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator • Cloak reactivation delay reduced to 5 seconds 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
50 MW
CPU
200 tf
Capacitor
350 GJ
High
4
Launchers
3
Turrets
3
Medium
4
Low
4
Rig
2
Small
Calibration
400
Navigation
Max Velocity
300 m/sec
Inertia Modifier
3.6
Warp Speed
8 AU/s
Base Time to Warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.