Recon Ships bonuses (per skill level): 5% bonus to Warp Scrambler and Warp Disruptor optimal range 10% to Stasis Webifier optimal range 10% bonus to warp speed and acceleration Gallente Cruiser bonuses (per skill level): 5% bonus to Medium Hybrid Turret damage 5% bonus to Medium Hybrid Turret tracking speed Minmatar Cruiser bonuses (per skill level): 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret falloff Caldari Cruiser bonuses (per skill level): 5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire 5% bonus to Heavy Missile and Heavy Assault Missile flight time Amarr Cruiser bonuses (per skill level): 5% bonus to Medium Energy Turret damage 5% bonus to Medium Energy Turret optimal range Role Bonus: 100% reduction in Cloaking Devices CPU requirement • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator • Cloak reactivation delay reduced to 5 seconds 80% reduction in Cynosural Field Generator liquid ozone consumption 50% reduction in Cynosural Field Generator duration 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
1,100 MW
CPU
500 tf
Capacitor
1,300 GJ
High
6
Launchers
4
Turrets
4
Medium
5
Low
5
Rig
2
Medium
Calibration
400
Navigation
Max Velocity
170 m/sec
Inertia Modifier
0.55
Warp Speed
3.3 AU/s
Base Time to Warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.