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The Badger-class industrial is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. It’s huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.
SHIP BONUSES
Caldari Industrial bonuses (per skill level): 5% bonus to ship cargo capacity 5% bonus to ship inertia modifier Role Bonus: 90% reduction to effective distance traveled for jump fatigue
Required Skills
- [[Skills:Caldari Industrial I]]unknown rank
Training Time what's this?5h 0s
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Grouping
▪ Variations Crane
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Can Use Covert Ops Cloak
125 MW 285 tf
160 m/sec
4,300 m³
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Ship Attributes
Fittings |
High 2
Launchers 1
Turrets 1
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Navigation |
Base Time to Warp 13.88 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
Gravimetric Sensor 11 points
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Structure |
Structure Hitpoints 2,060 HP
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Armor |
Armor Hitpoints 750 HP
Armor Resistances
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Shields |
Shield Capacity 1,440 HP
Shield Resistances
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Summary
The Badger had its bonus changed from 5% max velocity to 5% agility per level with the deployment of Odyssey 1.1.
Skills
Further information about additional or recommended skills to pilot Badger for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Badger roles or piloting tactics. You can write them here.
Notes
You can add notes here.
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