Tormentor

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Ship Database
Tormentor
Tormentor
Amarr Empire
Amarr Empire
Standard Frigates
Tormentor Class
RELATED UNI-WIKI REFERENCES

The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
5% bonus to Small Energy Turret damage

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
130 tf
Capacitor
capacitor
425 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
335 m/sec
Inertia Modifier
inertia modifier (agility)
3.1
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.64 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
9 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
620 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,080,000 kg
Volume
ship volume
24,398 m³
Cargo Capacity
cargo capacity
130 m³
Armor
Armor Hitpoints
armor hitpoints
500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
350 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Tormentor is an Amarr Combat Frigate. It is an exceptional frigate for solo PvP, and is very commonly used in low-security faction warfare combat sites. The Tormentor’s bonuses to small laser damage and capacitor cost, coupled with the versatility of laser crystal ammo, allow it to apply damage at a variety of PvP ranges. In fleets, the Tormentor can also be used as a “second tackle” frigate, following up the initial tackler by applying a warp scrambler (“scram”) and stasis webifier (“web”) to targets. Overall, the Tormentor is a versatile combat ship, especially for new Amarr pilots.

The Tormentor is an excellent platform for learning about PvP, and especially solo and small-gang PvP in low-sec space. The ship is frequently fit as a scram-kiter, with the scram and web modules used to keep frigate opponents 8 km away while the pilot hits them with bonused beam lasers. The Tormentor can also be fit as a short-range brawler with pulse lasers, though it is not as tanky as other frigates that are commonly used in this role. The ship has the largest capacitor of any Tech I combat frigate, and this makes it especially good at holding tackle against opponents with neutralizers. It can also field two light combat drones (and carry four).

The Tormentor is a good PvE ship for low-level missions, but the sturdier Punisher may be a better PvE frigate for novice Amarr pilots. The Punisher’s two mid slots, however, make it substantially more difficult to fit for tackle than the Tormentor.

Skills

Template:Moreinfo

Fitting

Solo PvP - Newbie
Tormentor: Solo PvP - Newbie
EFT
[Tormentor, Solo PvP - Newbie]
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I
Dual Modulated Light Energy Beam I

Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
1MN Monopropellant Enduring Afterburner

'Refuge' Adaptive Nano Plating I
Extruded Compact Heat Sink
Small Ancillary Armor Repairer
Damage Control II

Small Energy Collision Accelerator I
Small Polycarbon Engine Housing I
Small Nanobot Accelerator I


Warrior I x2

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Gang PvP - Newbie
Tormentor: Gang PvP - Newbie
EFT
[Tormentor, Gang PvP - Newbie]
Dual Light Pulse Laser I
Dual Light Pulse Laser I
Dual Light Pulse Laser I

J5b Enduring Warp Scrambler
Fleeting Compact Stasis Webifier
5MN Y-T8 Compact Microwarpdrive

200mm Rolled Tungsten Compact Plates
Extruded Compact Heat Sink
Damage Control I
Limited Adaptive Nano Plating I

Small Anti-Kinetic Pump I
Small Anti-Thermal Pump I
Small Anti-Explosive Pump I


Hobgoblin II x4

Imperial Navy Multifrequency S x3
Imperial Navy Ultraviolet S x3
Imperial Navy Microwave S x3

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Solo PvP - Advanced
Tormentor: Solo PvP - Advanced
EFT
[Tormentor, Solo PvP - Advanced]
Small Focused Beam Laser II
Small Focused Beam Laser II
Small Focused Beam Laser II

1MN Afterburner II
Fleeting Compact Stasis Webifier
Faint Epsilon Scoped Warp Scrambler

IFFA Compact Damage Control
Small Ancillary Armor Repairer
Extruded Compact Heat Sink
'Refuge' Adaptive Nano Plating I

Small Energy Burst Aerator I
Small Energy Collision Accelerator I


Hobgoblin II x2
Warrior II x2

Gleam S x3
True Sanshas Microwave S x3

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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Very tight fitting requirements which needs investment into skills like WU, AWU, PGM, CPU M
  • AB/Scram/Kite archetype for Faction Warfare PVP
  • Use Microwave ammo to fight Kitey opponents
  • Tracking issues can reduce damage application. Try to mitigate with effective piloting.
  • Overdrive Injector System can be swapped in to improve range control for tracking(in lieu of 'Refuge' Adaptive Nano Plating I)
  • One turret rig can be replaced with an alternate rig (for tank or control). This also removes PG requirement penalty applied by the turret rig for easier fitting.


Tactics

No sub-article about Tormentor roles or piloting tactics. You can write them here.

Notes

You can add notes here.