The Immolator is a small ship, designed by the upper (read: unslaved) echelon of Sansha's Nation to serve as a good entry for those pilots new to the glory of Nation. It excels in picking off smaller targets and hitting them hard with energy beams.
SHIP BONUSES
Role Bonus: 100% bonus to Small Energy Turret damage 22.5% bonus to Small Energy Turret tracking speed 30% bonus to Small Energy Turret optimal range 22.5% bonus to Shield Booster amount
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
27 MW
CPU
125 tf
Capacitor
175 GJ
High
2
Launchers
0
Turrets
1
Medium
3
Low
2
Rig
0
Calibration
0
Navigation
Max Velocity
330 m/sec
Inertia Modifier
4.45
Warp Speed
3 AU/s
Base Time to Warp
7.08 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
30.00 km
Max Locked Targets
3
RADAR Sensor
8 points
Sig. Radius
50 m
Scan Res.
495 mm
Structure
Structure Hitpoints
200 HP
Mass
1,148,000 kg
Volume
17,400 m³
Cargo Capacity
115 m³
Armor
Armor Hitpoints
225 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
225 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Immolator is the Sansha's Nation corvette (corvettes were formerly called rookie ships). This ship was given as a promo at Pax East 2013.
Skills
Further information about additional or recommended skills to pilot Immolator for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Immolator roles or piloting tactics. You can write them here.
Notes
The Immolator used to be an Angel Cartel NPC ship known as the Styx.