Cormorant

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EVE University Database
 
Ship Database
Cormorant
Cormorant
Caldari State
Caldari State
Standard Destroyers
Cormorant Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.

SHIP BONUSES

Caldari Destroyer bonuses (per skill level):
10% bonus to Small Hybrid Turret tracking speed
10% bonus to Small Hybrid Turret optimal range
Role Bonus:
50% bonus to Small Hybrid Turret optimal range

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Flycatcher
Flycatcher.jpg
CornerT2s.png
Flycatcher
Interdictors Cormorant Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (7/2) Icon mid slot.png5 Icon low slot.png1
Icon powergrid.png63 MW Icon cpu.png290 tf
Icon velocity.png315 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
68 MW
CPU
cpu output
200 tf
Capacitor
capacitor
600 GJ
High
high slots
8
Launchers
launcher slots
1
Turrets
turret slots
7
Medium
medium slots
3
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
250 m/sec
Inertia Modifier
inertia modifier (agility)
2.78
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
6.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
36.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
signature radius
65 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
700 HP
Mass
ship mass
1,700,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
425 m³
Armor
Armor Hitpoints
armor hitpoints
700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
900 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Cormorant is a Caldari Tech 1 destroyer, designed to use hybrid turrets rather than the missiles favored by its sibling the Corax.

The Cormorant's optimal range bonus synergizes particularly well with railguns, though it can also be effective with blasters. 

Skills

As a Tech 1 destroyer, often a Caldari pilot's first step out of frigate hulls, the Cormorant is a forgiving ship. Basic fitting skills and support skills are desirable, and the gunnery support skill Sharpshooter especially helps railgun sniping.

Tactics

The Cormorant has many mid slots, which allows for a reasonable shield tank, within the limitations of destroyers' vulnerability to bigger ships.

In PvP, the Cormorant has niche uses as a cheap, effective anti-frigate sniper; with Tech 2 railguns and Spike ammo, it can deal effective DPS at over 90 km. With blasters, it can manage quite high close-range DPS, backed up by tackle in its mid slots. It is, however, outshone in this regard by the Gallente Catalyst.

In PvE the Cormorant can cope efficiently with Level 1 missions. Cruisers are desirable for Level 2 missions.

Notes

The cormorants are a family of species of coastal aquatic birds which hunt fish. In their fish diet, they are like the Osprey, though unlike ospreys they are not raptors.